// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #pragma once #include "application-call/ApplicationCall.hpp" #include "AppWindow.hpp" #include "application-call/widgets/StateIcons.hpp" #include #include #include #include namespace gui { class CallWindow : public AppWindow { private: gui::KeyInputMappedTranslation translator; std::chrono::seconds callDuration = std::chrono::seconds().zero(); bool stop_timer = false; protected: // used to display both nnumber and name of contact gui::Label *numberLabel = nullptr; // used to inform user about call state of call and display duration of call gui::Label *durationLabel = nullptr; gui::SendSmsIcon *sendSmsIcon = nullptr; gui::MicrophoneIcon *microphoneIcon = nullptr; gui::SpeakerIcon *speakerIcon = nullptr; gui::Image *imageCircleTop = nullptr; gui::Image *imageCircleBottom = nullptr; call::State state = call::State::IDLE; utils::PhoneNumber::View phoneNumber; /** * Manipulates widgets to handle currently set state of the window. */ void setVisibleState(); bool handleLeftButton(); bool handleRightButton(); void setState(call::State state); public: CallWindow(app::Application *app, std::string windowName = app::window::name_call); virtual ~CallWindow(); /** * Used by application to update window's state */ const call::State &getState(); void updateDuration(const utils::time::Duration duration); void setCallNumber(std::string); bool onInput(const InputEvent &inputEvent) override; void onBeforeShow(ShowMode mode, SwitchData *data) override; bool handleSwitchData(SwitchData *data) override; void rebuild() override; void buildInterface() override; void destroyInterface() override; bool handleDigit(const uint32_t digit); void connectTimerOnExit(); void runCallTimer(); void stopCallTimer(); }; } /* namespace gui */