// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #pragma once #include "Application.hpp" #include "SwitchData.hpp" #include namespace app { inline constexpr auto special_input = "ApplicationSpecialInput"; inline constexpr auto char_select = gui::name::window::main_window; // app just to provide input selection on UI class ApplicationSpecialInput : public app::Application { public: std::string requester = ""; ApplicationSpecialInput(std::string name = special_input, std::string parent = {}, sys::phone_modes::PhoneMode mode = sys::phone_modes::PhoneMode::Connected, StartInBackground startInBackground = {true}); virtual ~ApplicationSpecialInput() = default; sys::MessagePointer DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp) override; sys::ReturnCodes InitHandler() override; sys::ReturnCodes DeinitHandler() override; sys::ReturnCodes SwitchPowerModeHandler(const sys::ServicePowerMode mode) override final { return sys::ReturnCodes::Success; } void createUserInterface() override; void destroyUserInterface() override; }; template <> struct ManifestTraits { static auto GetManifest() -> manager::ApplicationManifest { return {{manager::actions::ShowSpecialInput, manager::actions::PhoneModeChanged}}; } }; }; // namespace app