#pragma once #include extern "C" { #include "FreeRTOS.h" #include "task.h" #include "queue.h" } #include "bsp/common.hpp" namespace bsp::torch { enum class State { on, off, }; enum class ColourTemperature // Kelvin { noChange = 0, warmest = 1800, coldest = 6500, }; std::int32_t init(); void deinit(); bool isPresent(void); bool turn(State state, ColourTemperature = ColourTemperature::noChange); State getState(); ColourTemperature getColorTemp(); bool toggle(); bool setCurrent(const unsigned short mA); } // namespace bsp::torch