/* * @file decoderWAV.hpp * @author Mateusz Piesta (mateusz.piesta@mudita.com) * @date 06.04.19 * @brief * @copyright Copyright (C) 2019 mudita.com * @details */ #ifndef UNTITLED1_DECODERWAV_HPP #define UNTITLED1_DECODERWAV_HPP #include "decoder.hpp" namespace audio { class decoderWAV : public decoder { public: decoderWAV(const char *fileName); ~decoderWAV() {} uint32_t decode(uint32_t samplesToRead, int16_t *pcmData) override; void setPosition(float pos) override; private: using WAVE_FormatTypeDef = struct { uint32_t ChunkID; /* 0 */ uint32_t FileSize; /* 4 */ uint32_t FileFormat; /* 8 */ uint32_t SubChunk1ID; /* 12 */ uint32_t SubChunk1Size; /* 16*/ uint16_t AudioFormat; /* 20 */ uint16_t NbrChannels; /* 22 */ uint32_t SampleRate; /* 24 */ uint32_t ByteRate; /* 28 */ uint16_t BlockAlign; /* 32 */ uint16_t BitPerSample; /* 34 */ uint32_t SubChunk2ID; /* 36 */ uint32_t SubChunk2Size; /* 40 */ }; std::vector pcmsamplesbuffer; WAVE_FormatTypeDef waveHeader; uint32_t bitsPerSample; }; } // namespace audio #endif // UNTITLED1_DECODERWAV_HPP