// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #include "PopupBlueprintFactory.hpp" namespace app { void PopupBlueprintFactory::registerBlueprint(gui::popup::ID id, gui::popup::Blueprint &&bp) { blueprints[id] = bp; } std::optional PopupBlueprintFactory::getBlueprint(gui::popup::ID id) { if (auto blueprint = blueprints.find(id); blueprint != blueprints.end()) { return {blueprint->second}; } return std::nullopt; } } // namespace app