// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #include "UpdateDialogWindow.hpp" #include #include #include #include #include namespace app::onBoarding { UpdateDialogWindow::UpdateDialogWindow(app::Application *app) : gui::Dialog(app, gui::window::name::onBoarding_update) { bottomBar->setText(gui::BottomBar::Side::CENTER, utils::translate(style::strings::common::ok)); bottomBar->setActive(gui::BottomBar::Side::RIGHT, false); } bool UpdateDialogWindow::onInput(const gui::InputEvent &inputEvent) { if (inputEvent.isShortRelease()) { if (inputEvent.is(gui::KeyCode::KEY_ENTER)) { application->switchWindow(gui::window::name::onBoarding_start_configuration, gui::ShowMode::GUI_SHOW_INIT, std::make_unique()); return true; } if (inputEvent.is(gui::KeyCode::KEY_RF)) { return true; } } return AppWindow::onInput(inputEvent); } } // namespace app::onBoarding