// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #include "DisplayLightWindow.hpp" #include namespace gui { DisplayLightWindow::DisplayLightWindow(app::ApplicationCommon *app, app::settingsInterface::ScreenLightSettings *settings) : BaseSettingsWindow(app, window::name::display_light), screenLightSettings(settings) { auto values = screenLightSettings->getCurrentValues(); isDisplayLightSwitchOn = values.lightOn; isAutoLightSwitchOn = values.mode == screen_light_control::ScreenLightMode::Automatic; brightnessValue = values.parameters.manualModeBrightness; setTitle(utils::translate("app_settings_display_display_light")); #if DEVELOPER_SETTINGS_OPTIONS == 1 // This timer interferes with navoptions of other windows so use it only for debug timerCallback = [this](Item &it, sys::Timer &task) { return onTimerTimeout(it, task); }; timerTask = app::GuiTimerFactory::createPeriodicTimer( application, this, "AmbientLightTimer", std::chrono::milliseconds{gui::lighting::AMBIENT_LIGHT_TIMER_MS}); timerTask.start(); #endif // DEVELOPER_SETTINGS_OPTIONS } #if DEVELOPER_SETTINGS_OPTIONS == 1 DisplayLightWindow::~DisplayLightWindow() { if (timerTask.isActive()) { timerTask.stop(); } } auto DisplayLightWindow::onTimerTimeout(Item &self, sys::Timer &task) -> bool { // Skip refreshing values when not at DisplayLight window if (application->getCurrentWindow()->getName() != gui::window::name::display_light) { return false; } ambientLight = bsp::light_sensor::readout(); auto values = screenLightSettings->getCurrentValues(); brightnessValue = values.parameters.manualModeBrightness; refreshOptionsList(); application->refreshWindow(gui::RefreshModes::GUI_REFRESH_FAST); return true; } #endif // DEVELOPER_SETTINGS_OPTIONS void DisplayLightWindow::switchHandler(bool &onOffSwitch) { onOffSwitch = !onOffSwitch; screenLightSettings->setStatus(isDisplayLightSwitchOn); screenLightSettings->setMode(isAutoLightSwitchOn); refreshOptionsList(); } auto DisplayLightWindow::buildOptionsList() -> std::list { std::list optionsList; auto addOnOffOoption = [&](UTF8 text, bool &toggle) { optionsList.emplace_back(std::make_unique( text, [&](gui::Item &item) mutable { switchHandler(toggle); return true; }, [=](gui::Item &item) { if (item.focus) { this->setNavBarText(utils::translate(style::strings::common::Switch), nav_bar::Side::Center); } return true; }, this, toggle ? gui::option::SettingRightItem::On : gui::option::SettingRightItem::Off)); }; addOnOffOoption(utils::translate("app_settings_display_light_main"), isDisplayLightSwitchOn); if (isDisplayLightSwitchOn) { addOnOffOoption(utils::translate("app_settings_display_light_auto"), isAutoLightSwitchOn); } if (isDisplayLightSwitchOn && !isAutoLightSwitchOn) { addBrightnessOption(optionsList); } #if DEVELOPER_SETTINGS_OPTIONS == 1 auto addDisplayLight = [&](UTF8 text) { optionsList.emplace_back(std::make_unique( text, nullptr, nullptr, this, gui::option::SettingRightItem::Disabled)); }; auto addBrightnessValue = [&](UTF8 text) { optionsList.emplace_back(std::make_unique( text, nullptr, nullptr, this, gui::option::SettingRightItem::Disabled)); }; addDisplayLight("Light intensity = " + utils::to_string(ambientLight)); addBrightnessValue("Manual brightness = " + utils::to_string(brightnessValue) + "%"); #endif // DEVELOPER_SETTINGS_OPTIONS return optionsList; } auto DisplayLightWindow::createBrightnessOption(int brightnessStep) -> std::unique_ptr { auto setBrightness = [this, brightnessStep](uint8_t value) { screenLightSettings->setBrightness(value * brightnessStep); return true; }; auto spinner = std::make_unique( utils::translate("app_settings_display_light_brightness"), utils::translate("app_settings_display_light_brightness"), std::ceil(brightnessValue / brightnessStep), std::ceil(screen_light_control::ManualModeParameters::MAX_BRIGHTNESS / brightnessStep), setBrightness, [&](const UTF8 &text) { application->getCurrentWindow()->navBarTemporaryMode(text, nav_bar::Side::Center, false); }, [&]() { application->getCurrentWindow()->navBarRestoreFromTemporaryMode(); }); return spinner; } void DisplayLightWindow::addBrightnessOption(std::list &options) { options.emplace_back(createBrightnessOption(lighting::LIGHT_CONTROL_STEP)); } } // namespace gui