// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #include "bsp/torch/torch.hpp" #include namespace bsp { namespace torch { State state_simulated = State::off; ColourTemperature currentColourTemp = ColourTemperature::warmest; std::int32_t init() { state_simulated = State::off; return 1; } void deinit() {} bool isPresent(void) { return true; } bool turn(State state, ColourTemperature colourTemp) { state_simulated = state; if (colourTemp != ColourTemperature::noChange) { currentColourTemp = colourTemp; } if (state == State::on) { LOG_INFO("Torch is ON \U0001f526 (%s)", currentColourTemp == ColourTemperature::warmest ? "warm \U0001f987" : "cold \U0001f535"); } else { LOG_INFO("Torch is OFF"); } return true; } State getState() { return state_simulated; } ColourTemperature getColorTemp() { return currentColourTemp; } bool toggle() { return turn(getState() == State::off ? State::on : State::off); }; bool setCurrent(const unsigned short mA) { return true; } } // namespace torch } // namespace bsp