// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #pragma once #include "Label.hpp" namespace style { namespace buttonTriState { constexpr uint32_t w = 56; constexpr uint32_t h = 32; } } namespace gui { class ButtonTriState : public Label { public: enum class State { Transiting, Off, On }; ButtonTriState(Item *parent, State state); void switchState(State requestedState); private: Rect *fill = nullptr; State currentState; }; }