#pragma once #include "Application.hpp" #include "Service/Message.hpp" #include "gui/widgets/Label.hpp" #include "gui/widgets/Image.hpp" #include "gui/widgets/Progress.hpp" namespace app { class ApplicationClock : public Application { AppTimer timerClock; void timerClockCallback(); public: ApplicationClock(std::string name, std::string parent = "", uint32_t stackDepth = 4096, sys::ServicePriority priority = sys::ServicePriority::Idle); sys::Message_t DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp) override; sys::ReturnCodes InitHandler() override; sys::ReturnCodes DeinitHandler() override; sys::ReturnCodes SwitchPowerModeHandler(const sys::ServicePowerMode mode) override final { return sys::ReturnCodes::Success; } void createUserInterface() override; void destroyUserInterface() override; }; } /* namespace app */