// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #include "Lock.hpp" #include namespace locks { void Lock::consumeState() noexcept { if (lockState == LockState::InputInvalid) { lockState = LockState::InputRequired; } else if (lockState == LockState::NewInputInvalid) { lockState = LockState::NewInputRequired; } else if (lockState == LockState::NewInputConfirmRequired) { lockState = LockState::NewInputRequired; } } void Lock::putNextChar(unsigned int c) { if (maxInputSize > inputValue.size()) { inputValue.push_back(c); } } void Lock::popChar() { if (!inputValue.empty()) { inputValue.pop_back(); } } void Lock::clearAttempt() noexcept { inputValue.clear(); } void Lock::setNextUnlockAttemptFormattedTime(const std::string &time) { nextUnlockAttemptFormattedTime = time; } } // namespace locks