// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #pragma once #include #include namespace gui { class LockBox { public: enum class InputActionType { ProvideInput, ProvideNewInput, ConfirmNewInput }; enum class InputErrorType { InvalidInput, NewInputConfirmFailed, }; virtual void popChar(unsigned int charNum) = 0; virtual void putChar(unsigned int charNum) = 0; virtual void update(unsigned int inputFilled) = 0; virtual void clear() = 0; virtual void setVisibleStateInputRequired(InputActionType type) = 0; virtual void setVisibleStateInputInvalid(InputErrorType type, unsigned int value) = 0; virtual void setVisibleStateBlocked(const std::string &formattedTime) = 0; virtual void setVisibleStateError(unsigned int errorCode) = 0; virtual void buildLockBox(unsigned int inputSize) = 0; virtual ~LockBox() = default; }; } // namespace gui