// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #pragma once #include "Decoder.hpp" #include #include extern "C" { #include "xing_header.h" }; namespace audio { class decoderMP3 : public Decoder { public: decoderMP3(const char *fileName); ~decoderMP3(); uint32_t decode(uint32_t samplesToRead, int16_t *pcmData) override; void setPosition(float pos) override; private: bool find_first_valid_frame(); uint32_t get_frames_count(); const uint32_t DECODER_BUFFER_SIZE = 1024 * 24; std::unique_ptr mp3; // Callback for when data needs to be read from the client. // // pUserData [in] The user data that was passed to drflac_open() and family. // pBufferOut [out] The output buffer. // bytesToRead [in] The number of bytes to read. // // Returns the number of bytes actually read. // // A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback // until either the entire bytesToRead is filled or you have reached the end of the stream. static size_t drmp3_read(void *pUserData, void *pBufferOut, size_t bytesToRead); // Callback for when data needs to be seeked. // // pUserData [in] The user data that was passed to drflac_open() and family. // offset [in] The number of bytes to move, relative to the origin. Will never be negative. // origin [in] The origin of the seek - the current position or the start of the stream. // // Returns whether or not the seek was successful. // // The offset will never be negative. Whether or not it is relative to the beginning or current position is // determined by the "origin" parameter which will be either drflac_seek_origin_start or // drflac_seek_origin_current. static drmp3_bool32 drmp3_seek(void *pUserData, int offset, drmp3_seek_origin origin); // std::unique_ptr decoderBuffer = nullptr; // uint32_t decoderBufferIdx = 0; // // std::unique_ptr pcmsamplesbuffer = nullptr; // uint32_t pcmsamplesbuffer_idx = 0; // // const size_t pcmsamplesbuffer_size = (8192 + MINIMP3_MAX_SAMPLES_PER_FRAME) * sizeof(int16_t); // // uint32_t samplesPerFrame = 0; // // // Variables below are used during decoding procedure // uint32_t firstValidFrameByteSize = 0; // uint32_t firstValidFrameFileOffset = 0; // bool lastRefill = false; // bool decoderNotFirstRun = false; // uint32_t bytesAvailable = 0; }; } // namespace audio