// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #include "FactoryResetEndpoint.hpp" #include #include #include #include #include #include #include auto FactoryResetEndpoint::handle(Context &context) -> void { if (context.getMethod() == parserFSM::http::Method::post) { if (context.getBody()[parserFSM::json::factoryRequest] == true) { auto msg = std::make_shared(); sys::Bus::SendUnicast(msg, service::name::service_desktop, ownerServicePtr); context.setResponseBody(json11::Json::object({{parserFSM::json::factoryRequest, true}})); } else { context.setResponseBody(json11::Json::object({{parserFSM::json::factoryRequest, false}})); } MessageHandler::putToSendQueue(context.createSimpleResponse()); return; } else { context.setResponseBody(json11::Json::object({{parserFSM::json::factoryRequest, false}})); MessageHandler::putToSendQueue(context.createSimpleResponse()); return; } }