// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md #include "IdleOperation.hpp" #include "Audio/Profiles/ProfileIdle.hpp" namespace audio { IdleOperation::IdleOperation([[maybe_unused]] const std::string &filePath) : Operation(nullptr) { supportedProfiles.emplace_back(Profile::Create(Profile::Type::Idle), true); currentProfile = supportedProfiles[0].profile; } audio::RetCode IdleOperation::SetOutputVolume(float vol) { return RetCode::Success; } audio::RetCode IdleOperation::SetInputGain(float gain) { return RetCode::Success; } } // namespace audio