// Copyright (c) 2017-2025, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md #pragma once #include "Decoder.hpp" #include namespace audio { class DecoderMP3 : public Decoder { public: explicit DecoderMP3(const std::string &filePath); ~DecoderMP3() override; auto decode(std::uint32_t samplesToRead, std::int16_t *pcmData) -> std::int32_t override; auto setPosition(float pos) -> void override; auto rewind() -> void override; private: std::unique_ptr dec; std::unique_ptr io; // Callback for when data needs to be read from the client. // // pUserData [in] The user data that was assigned to mp3dec_io_t and family. // pBufferOut [out] The output buffer. // bytesToRead [in] The number of bytes to read. // // Returns the number of bytes actually read. // // A return value of less than bytesToRead indicates the end of the stream. Do _not_ return from this callback // until either the entire bytesToRead is filled or you have reached the end of the stream. static auto mp3Read(void *pBufferOut, std::size_t bytesToRead, void *pUserData) -> std::size_t; // Callback for when data needs to be seeked. // // pUserData [in] The user data that was assigned to mp3dec_io_t and family. // offset [in] The number of bytes to move, relative to the origin. Will never be negative. // // Returns whether the seek was successful. // // The offset will never be negative. It relates to the beginning position. static auto mp3Seek(std::uint64_t offset, void *pUserData) -> int; }; } // namespace audio