// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md #pragma once #include "Encoder.hpp" namespace audio { class EncoderWAV : public Encoder { public: EncoderWAV(const std::string &filePath, const Encoder::Format &frmt); ~EncoderWAV(); std::uint32_t Encode(std::uint32_t samplesToWrite, std::int16_t *pcmData) override final; private: using WAVE_FormatTypeDef = struct { std::uint32_t ChunkID; /* 0 */ std::uint32_t FileSize; /* 4 */ std::uint32_t FileFormat; /* 8 */ std::uint32_t SubChunk1ID; /* 12 */ std::uint32_t SubChunk1Size; /* 16*/ std::uint16_t AudioFormat; /* 20 */ std::uint16_t NbrChannels; /* 22 */ std::uint32_t SampleRate; /* 24 */ std::uint32_t ByteRate; /* 28 */ std::uint16_t BlockAlign; /* 32 */ std::uint16_t BitPerSample; /* 34 */ std::uint32_t SubChunk2ID; /* 36 */ std::uint32_t SubChunk2Size; /* 40 */ }; void HeaderInit(const WAVE_FormatTypeDef &pWaveFormatStruct); void HeaderUpdate(); std::uint8_t pHeaderBuff[44] = {0}; }; } // namespace audio