// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved. // For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md #pragma once #include #include using ucode32 = std::uint32_t; namespace gui { class FontKerning { public: gui::Status load(std::uint8_t *data, std::uint32_t &offset); // UTF16 id of the first character ucode32 first; // UTF16 id of the following character ucode32 second; // Distance in pixels between beginning of first character and beginning of second character std::int16_t amount; }; } // namespace gui