~aleteoryx/muditaos

1a6ea1f4b3eb85b3c3018ecf51016cb35d5172cb — Alek Rudnik 5 years ago d13f45b
[EGD-4205] mudita 1st audio assets (#940)

8 files changed, 3 insertions(+), 3 deletions(-)

M changelog.md
A image/assets/audio/Ringtone-drum2.mp3
A image/assets/audio/SMS-drum2.mp3
D image/assets/audio/alarm_clock.mp3
D image/assets/audio/ringtone.wav
D image/assets/audio/sms_transformer.wav
M module-apps/application-call/ApplicationCall.hpp
M module-services/service-cellular/ServiceCellular.cpp
M changelog.md => changelog.md +1 -1
@@ 10,6 10,7 @@
* `[cellular]` Obtain time zone through network
* `[audio]` Add state notifications
* `[antenna]` Service-antenna enabled.
* `[audio]` Added 1st mudita audio assets

### Changed



@@ 552,4 553,3 @@

* `[test]` Improved modem testing with modem shutdown detection.
* `[build]` Add support for auto-releases.


A image/assets/audio/Ringtone-drum2.mp3 => image/assets/audio/Ringtone-drum2.mp3 +0 -0
A image/assets/audio/SMS-drum2.mp3 => image/assets/audio/SMS-drum2.mp3 +0 -0
D image/assets/audio/alarm_clock.mp3 => image/assets/audio/alarm_clock.mp3 +0 -0
D image/assets/audio/ringtone.wav => image/assets/audio/ringtone.wav +0 -0
D image/assets/audio/sms_transformer.wav => image/assets/audio/sms_transformer.wav +0 -0
M module-apps/application-call/ApplicationCall.hpp => module-apps/application-call/ApplicationCall.hpp +1 -1
@@ 24,7 24,7 @@ namespace app
        inline const std::string name_dialogConfirm     = "DialogConfirm";
    } // namespace window

    inline const std::string ringtone_path = "assets/audio/ringtone.wav"; // Should bo moved to database
    inline const std::string ringtone_path = "assets/audio/Ringtone-drum2.mp3"; // Should bo moved to database

    class ApplicationCall : public Application
    {

M module-services/service-cellular/ServiceCellular.cpp => module-services/service-cellular/ServiceCellular.cpp +1 -1
@@ 1304,7 1304,7 @@ bool ServiceCellular::receiveSMS(std::string messageNumber)
                            this,
                            db::Interface::Name::Notifications,
                            std::make_unique<db::query::notifications::Increment>(NotificationsRecord::Key::Sms));
                        const std::string ringtone_path = "assets/audio/sms_transformer.wav";
                        const std::string ringtone_path = "assets/audio/SMS-drum2.mp3";
                        AudioServiceAPI::PlaybackStart(this, audio::PlaybackType::TextMessageRingtone, ringtone_path);
                    }
                    else {