~aleteoryx/muditaos

87c21588f8b7993eebacff98380a2016fef181d9 — Marcin Smoczyński 5 years ago 763cdbf
[EGD-6324] Update audio assets

Upload latest audio assets. Original file names preserved.

Signed-off-by: Marcin Smoczyński <smoczynski.marcin@gmail.com>
46 files changed, 3 insertions(+), 3 deletions(-)

D image/assets/audio/Ringtone-drum2.mp3
D image/assets/audio/SMS-drum2.mp3
A image/assets/audio/alarm_cymbals.mp3
A image/assets/audio/alarm_dulcimer.mp3
A image/assets/audio/alarm_guitar.mp3
A image/assets/audio/alarm_hang_drum.mp3
A image/assets/audio/alarm_koshi.mp3
A image/assets/audio/alarm_mudita_bell.mp3
A image/assets/audio/rington_drum_2.mp3
A image/assets/audio/ringtone_bowl.mp3
A image/assets/audio/ringtone_country_guitar.mp3
A image/assets/audio/ringtone_country_guitar_2.mp3
A image/assets/audio/ringtone_country_guitar_3.mp3
A image/assets/audio/ringtone_country_guitar_4.mp3
A image/assets/audio/ringtone_cymbals.mp3
A image/assets/audio/ringtone_drum.mp3
A image/assets/audio/ringtone_gong.mp3
A image/assets/audio/ringtone_guitar.mp3
A image/assets/audio/ringtone_guitar_2.mp3
A image/assets/audio/ringtone_guitar_3.mp3
A image/assets/audio/ringtone_guitar_4.mp3
A image/assets/audio/ringtone_harp.mp3
A image/assets/audio/ringtone_koshi.mp3
A image/assets/audio/ringtone_koshi_2.mp3
A image/assets/audio/ringtone_ukulele.mp3
A image/assets/audio/sms_1_4.mp3
A image/assets/audio/sms_bowl.mp3
A image/assets/audio/sms_cymbals.mp3
A image/assets/audio/sms_cymbals_2.mp3
A image/assets/audio/sms_cymbals_3.mp3
A image/assets/audio/sms_drum.mp3
A image/assets/audio/sms_drum_2.mp3
A image/assets/audio/sms_gong.mp3
A image/assets/audio/sms_guitar.mp3
A image/assets/audio/sms_guitar_2.mp3
A image/assets/audio/sms_guitar_3.mp3
A image/assets/audio/sms_guitar_4.mp3
A image/assets/audio/sms_guitar_5.mp3
A image/assets/audio/sms_harpsichord.mp3
A image/assets/audio/sms_koshi.mp3
A image/assets/audio/sms_koshi_2.mp3
A image/assets/audio/sms_koshi_3.mp3
A image/assets/audio/sms_tibetan_bowl.mp3
M module-apps/application-call/ApplicationCall.hpp
M module-apps/application-meditation/widgets/MeditationTimer.cpp
M module-services/service-cellular/ServiceCellular.cpp
D image/assets/audio/Ringtone-drum2.mp3 => image/assets/audio/Ringtone-drum2.mp3 +0 -0
D image/assets/audio/SMS-drum2.mp3 => image/assets/audio/SMS-drum2.mp3 +0 -0
A image/assets/audio/alarm_cymbals.mp3 => image/assets/audio/alarm_cymbals.mp3 +0 -0
A image/assets/audio/alarm_dulcimer.mp3 => image/assets/audio/alarm_dulcimer.mp3 +0 -0
A image/assets/audio/alarm_guitar.mp3 => image/assets/audio/alarm_guitar.mp3 +0 -0
A image/assets/audio/alarm_hang_drum.mp3 => image/assets/audio/alarm_hang_drum.mp3 +0 -0
A image/assets/audio/alarm_koshi.mp3 => image/assets/audio/alarm_koshi.mp3 +0 -0
A image/assets/audio/alarm_mudita_bell.mp3 => image/assets/audio/alarm_mudita_bell.mp3 +0 -0
A image/assets/audio/rington_drum_2.mp3 => image/assets/audio/rington_drum_2.mp3 +0 -0
A image/assets/audio/ringtone_bowl.mp3 => image/assets/audio/ringtone_bowl.mp3 +0 -0
A image/assets/audio/ringtone_country_guitar.mp3 => image/assets/audio/ringtone_country_guitar.mp3 +0 -0
A image/assets/audio/ringtone_country_guitar_2.mp3 => image/assets/audio/ringtone_country_guitar_2.mp3 +0 -0
A image/assets/audio/ringtone_country_guitar_3.mp3 => image/assets/audio/ringtone_country_guitar_3.mp3 +0 -0
A image/assets/audio/ringtone_country_guitar_4.mp3 => image/assets/audio/ringtone_country_guitar_4.mp3 +0 -0
A image/assets/audio/ringtone_cymbals.mp3 => image/assets/audio/ringtone_cymbals.mp3 +0 -0
A image/assets/audio/ringtone_drum.mp3 => image/assets/audio/ringtone_drum.mp3 +0 -0
A image/assets/audio/ringtone_gong.mp3 => image/assets/audio/ringtone_gong.mp3 +0 -0
A image/assets/audio/ringtone_guitar.mp3 => image/assets/audio/ringtone_guitar.mp3 +0 -0
A image/assets/audio/ringtone_guitar_2.mp3 => image/assets/audio/ringtone_guitar_2.mp3 +0 -0
A image/assets/audio/ringtone_guitar_3.mp3 => image/assets/audio/ringtone_guitar_3.mp3 +0 -0
A image/assets/audio/ringtone_guitar_4.mp3 => image/assets/audio/ringtone_guitar_4.mp3 +0 -0
A image/assets/audio/ringtone_harp.mp3 => image/assets/audio/ringtone_harp.mp3 +0 -0
A image/assets/audio/ringtone_koshi.mp3 => image/assets/audio/ringtone_koshi.mp3 +0 -0
A image/assets/audio/ringtone_koshi_2.mp3 => image/assets/audio/ringtone_koshi_2.mp3 +0 -0
A image/assets/audio/ringtone_ukulele.mp3 => image/assets/audio/ringtone_ukulele.mp3 +0 -0
A image/assets/audio/sms_1_4.mp3 => image/assets/audio/sms_1_4.mp3 +0 -0
A image/assets/audio/sms_bowl.mp3 => image/assets/audio/sms_bowl.mp3 +0 -0
A image/assets/audio/sms_cymbals.mp3 => image/assets/audio/sms_cymbals.mp3 +0 -0
A image/assets/audio/sms_cymbals_2.mp3 => image/assets/audio/sms_cymbals_2.mp3 +0 -0
A image/assets/audio/sms_cymbals_3.mp3 => image/assets/audio/sms_cymbals_3.mp3 +0 -0
A image/assets/audio/sms_drum.mp3 => image/assets/audio/sms_drum.mp3 +0 -0
A image/assets/audio/sms_drum_2.mp3 => image/assets/audio/sms_drum_2.mp3 +0 -0
A image/assets/audio/sms_gong.mp3 => image/assets/audio/sms_gong.mp3 +0 -0
A image/assets/audio/sms_guitar.mp3 => image/assets/audio/sms_guitar.mp3 +0 -0
A image/assets/audio/sms_guitar_2.mp3 => image/assets/audio/sms_guitar_2.mp3 +0 -0
A image/assets/audio/sms_guitar_3.mp3 => image/assets/audio/sms_guitar_3.mp3 +0 -0
A image/assets/audio/sms_guitar_4.mp3 => image/assets/audio/sms_guitar_4.mp3 +0 -0
A image/assets/audio/sms_guitar_5.mp3 => image/assets/audio/sms_guitar_5.mp3 +0 -0
A image/assets/audio/sms_harpsichord.mp3 => image/assets/audio/sms_harpsichord.mp3 +0 -0
A image/assets/audio/sms_koshi.mp3 => image/assets/audio/sms_koshi.mp3 +0 -0
A image/assets/audio/sms_koshi_2.mp3 => image/assets/audio/sms_koshi_2.mp3 +0 -0
A image/assets/audio/sms_koshi_3.mp3 => image/assets/audio/sms_koshi_3.mp3 +0 -0
A image/assets/audio/sms_tibetan_bowl.mp3 => image/assets/audio/sms_tibetan_bowl.mp3 +0 -0
M module-apps/application-call/ApplicationCall.hpp => module-apps/application-call/ApplicationCall.hpp +1 -1
@@ 27,7 27,7 @@ namespace app
        inline constexpr auto name_number            = "NumberWindow";
    } // namespace window

    inline constexpr auto ringtone_path = "assets/audio/Ringtone-drum2.mp3"; // Should bo moved to database
    inline constexpr auto ringtone_path = "assets/audio/rington_drum_2.mp3"; // Should bo moved to database

    class CallWindowInterface
    {

M module-apps/application-meditation/widgets/MeditationTimer.cpp => module-apps/application-meditation/widgets/MeditationTimer.cpp +1 -1
@@ 159,7 159,7 @@ namespace gui

    namespace
    {
        constexpr auto intervalSoundPath = "assets/audio/SMS-drum2.mp3";
        constexpr auto intervalSoundPath = "assets/audio/sms_drum_2.mp3";
    }

    void MeditationTimer::onInterval() const

M module-services/service-cellular/ServiceCellular.cpp => module-services/service-cellular/ServiceCellular.cpp +1 -1
@@ 1850,7 1850,7 @@ void ServiceCellular::onSMSReceived()
    DBServiceAPI::GetQuery(this,
                           db::Interface::Name::Notifications,
                           std::make_unique<db::query::notifications::Increment>(NotificationsRecord::Key::Sms));
    const std::string ringtone_path = "assets/audio/SMS-drum2.mp3";
    const std::string ringtone_path = "assets/audio/sms_drum_2.mp3";
    AudioServiceAPI::PlaybackStart(this, audio::PlaybackType::TextMessageRingtone, ringtone_path);
}