D image/assets/audio/Ringtone-drum2.mp3 => image/assets/audio/Ringtone-drum2.mp3 +0 -0
D image/assets/audio/SMS-drum2.mp3 => image/assets/audio/SMS-drum2.mp3 +0 -0
A image/assets/audio/alarm_cymbals.mp3 => image/assets/audio/alarm_cymbals.mp3 +0 -0
A image/assets/audio/alarm_dulcimer.mp3 => image/assets/audio/alarm_dulcimer.mp3 +0 -0
A image/assets/audio/alarm_guitar.mp3 => image/assets/audio/alarm_guitar.mp3 +0 -0
A image/assets/audio/alarm_hang_drum.mp3 => image/assets/audio/alarm_hang_drum.mp3 +0 -0
A image/assets/audio/alarm_koshi.mp3 => image/assets/audio/alarm_koshi.mp3 +0 -0
A image/assets/audio/alarm_mudita_bell.mp3 => image/assets/audio/alarm_mudita_bell.mp3 +0 -0
A image/assets/audio/rington_drum_2.mp3 => image/assets/audio/rington_drum_2.mp3 +0 -0
A image/assets/audio/ringtone_bowl.mp3 => image/assets/audio/ringtone_bowl.mp3 +0 -0
A image/assets/audio/ringtone_country_guitar.mp3 => image/assets/audio/ringtone_country_guitar.mp3 +0 -0
A image/assets/audio/ringtone_country_guitar_2.mp3 => image/assets/audio/ringtone_country_guitar_2.mp3 +0 -0
A image/assets/audio/ringtone_country_guitar_3.mp3 => image/assets/audio/ringtone_country_guitar_3.mp3 +0 -0
A image/assets/audio/ringtone_country_guitar_4.mp3 => image/assets/audio/ringtone_country_guitar_4.mp3 +0 -0
A image/assets/audio/ringtone_cymbals.mp3 => image/assets/audio/ringtone_cymbals.mp3 +0 -0
A image/assets/audio/ringtone_drum.mp3 => image/assets/audio/ringtone_drum.mp3 +0 -0
A image/assets/audio/ringtone_gong.mp3 => image/assets/audio/ringtone_gong.mp3 +0 -0
A image/assets/audio/ringtone_guitar.mp3 => image/assets/audio/ringtone_guitar.mp3 +0 -0
A image/assets/audio/ringtone_guitar_2.mp3 => image/assets/audio/ringtone_guitar_2.mp3 +0 -0
A image/assets/audio/ringtone_guitar_3.mp3 => image/assets/audio/ringtone_guitar_3.mp3 +0 -0
A image/assets/audio/ringtone_guitar_4.mp3 => image/assets/audio/ringtone_guitar_4.mp3 +0 -0
A image/assets/audio/ringtone_harp.mp3 => image/assets/audio/ringtone_harp.mp3 +0 -0
A image/assets/audio/ringtone_koshi.mp3 => image/assets/audio/ringtone_koshi.mp3 +0 -0
A image/assets/audio/ringtone_koshi_2.mp3 => image/assets/audio/ringtone_koshi_2.mp3 +0 -0
A image/assets/audio/ringtone_ukulele.mp3 => image/assets/audio/ringtone_ukulele.mp3 +0 -0
A image/assets/audio/sms_1_4.mp3 => image/assets/audio/sms_1_4.mp3 +0 -0
A image/assets/audio/sms_bowl.mp3 => image/assets/audio/sms_bowl.mp3 +0 -0
A image/assets/audio/sms_cymbals.mp3 => image/assets/audio/sms_cymbals.mp3 +0 -0
A image/assets/audio/sms_cymbals_2.mp3 => image/assets/audio/sms_cymbals_2.mp3 +0 -0
A image/assets/audio/sms_cymbals_3.mp3 => image/assets/audio/sms_cymbals_3.mp3 +0 -0
A image/assets/audio/sms_drum.mp3 => image/assets/audio/sms_drum.mp3 +0 -0
A image/assets/audio/sms_drum_2.mp3 => image/assets/audio/sms_drum_2.mp3 +0 -0
A image/assets/audio/sms_gong.mp3 => image/assets/audio/sms_gong.mp3 +0 -0
A image/assets/audio/sms_guitar.mp3 => image/assets/audio/sms_guitar.mp3 +0 -0
A image/assets/audio/sms_guitar_2.mp3 => image/assets/audio/sms_guitar_2.mp3 +0 -0
A image/assets/audio/sms_guitar_3.mp3 => image/assets/audio/sms_guitar_3.mp3 +0 -0
A image/assets/audio/sms_guitar_4.mp3 => image/assets/audio/sms_guitar_4.mp3 +0 -0
A image/assets/audio/sms_guitar_5.mp3 => image/assets/audio/sms_guitar_5.mp3 +0 -0
A image/assets/audio/sms_harpsichord.mp3 => image/assets/audio/sms_harpsichord.mp3 +0 -0
A image/assets/audio/sms_koshi.mp3 => image/assets/audio/sms_koshi.mp3 +0 -0
A image/assets/audio/sms_koshi_2.mp3 => image/assets/audio/sms_koshi_2.mp3 +0 -0
A image/assets/audio/sms_koshi_3.mp3 => image/assets/audio/sms_koshi_3.mp3 +0 -0
A image/assets/audio/sms_tibetan_bowl.mp3 => image/assets/audio/sms_tibetan_bowl.mp3 +0 -0
M module-apps/application-call/ApplicationCall.hpp => module-apps/application-call/ApplicationCall.hpp +1 -1
@@ 27,7 27,7 @@ namespace app
inline constexpr auto name_number = "NumberWindow";
} // namespace window
- inline constexpr auto ringtone_path = "assets/audio/Ringtone-drum2.mp3"; // Should bo moved to database
+ inline constexpr auto ringtone_path = "assets/audio/rington_drum_2.mp3"; // Should bo moved to database
class CallWindowInterface
{
M module-apps/application-meditation/widgets/MeditationTimer.cpp => module-apps/application-meditation/widgets/MeditationTimer.cpp +1 -1
@@ 159,7 159,7 @@ namespace gui
namespace
{
- constexpr auto intervalSoundPath = "assets/audio/SMS-drum2.mp3";
+ constexpr auto intervalSoundPath = "assets/audio/sms_drum_2.mp3";
}
void MeditationTimer::onInterval() const
M module-services/service-cellular/ServiceCellular.cpp => module-services/service-cellular/ServiceCellular.cpp +1 -1
@@ 1850,7 1850,7 @@ void ServiceCellular::onSMSReceived()
DBServiceAPI::GetQuery(this,
db::Interface::Name::Notifications,
std::make_unique<db::query::notifications::Increment>(NotificationsRecord::Key::Sms));
- const std::string ringtone_path = "assets/audio/SMS-drum2.mp3";
+ const std::string ringtone_path = "assets/audio/sms_drum_2.mp3";
AudioServiceAPI::PlaybackStart(this, audio::PlaybackType::TextMessageRingtone, ringtone_path);
}