// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "ApplicationMeditation.hpp"
#include "MeditationOptionsWindows.hpp"
#include "MeditationTimerWindow.hpp"
#include "MeditationWindow.hpp"
#include "Names.hpp"
namespace app
{
ApplicationMeditation::ApplicationMeditation(std::string name,
std::string parent,
sys::phone_modes::PhoneMode phoneMode,
sys::bluetooth::BluetoothMode bluetoothMode,
StartInBackground startInBackground)
: Application{name, parent, phoneMode, bluetoothMode, startInBackground},
state{std::make_unique<gui::OptionsData>()}
{}
auto ApplicationMeditation::InitHandler() -> sys::ReturnCodes
{
const auto ret = Application::InitHandler();
if (ret != sys::ReturnCodes::Success)
return ret;
createUserInterface();
return ret;
}
auto ApplicationMeditation::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
-> sys::MessagePointer
{
return Application::DataReceivedHandler(msgl);
}
auto ApplicationMeditation::SwitchPowerModeHandler(sys::ServicePowerMode mode) -> sys::ReturnCodes
{
return sys::ReturnCodes::Success;
}
void ApplicationMeditation::createUserInterface()
{
windowsFactory.attach(app::window::name::meditation_main_window, [](Application *app, const std::string &name) {
return std::make_unique<gui::MeditationWindow>(app);
});
windowsFactory.attach(app::window::name::meditation_timer, [](Application *app, const std::string &name) {
return std::make_unique<gui::MeditationTimerWindow>(app);
});
windowsFactory.attach(app::window::name::meditation_options, [](Application *app, const std::string &name) {
return std::make_unique<gui::MeditationOptionsWindow>(app);
});
windowsFactory.attach(app::window::name::meditation_preparation, [](Application *app, const std::string &name) {
return std::make_unique<gui::PreparationTimeWindow>(app);
});
attachPopups(
{gui::popup::ID::Volume, gui::popup::ID::Tethering, gui::popup::ID::PhoneModes, gui::popup::ID::PhoneLock});
}
void ApplicationMeditation::destroyUserInterface()
{}
} // namespace app