/*
* Window.cpp
*
* Created on: 6 mar 2019
* Author: robert
*/
#include <algorithm>
// gui
#include "../Common.hpp"
#include "../core/BoundingBox.hpp"
#include "../core/DrawCommand.hpp"
#include "Window.hpp"
#include <InputEvent.hpp>
namespace gui
{
Window::Window(std::string name) : Item(), refreshMode{RefreshModes::GUI_REFRESH_FAST}, name{name}
{}
void Window::onBeforeShow(ShowMode mode, SwitchData *data)
{}
void Window::onClose()
{}
void Window::getRefreshArea(RefreshModes &mode, uint16_t &x, uint16_t &y, uint16_t &w, uint16_t &h)
{
x = widgetArea.x;
y = widgetArea.y;
w = widgetArea.w;
h = widgetArea.h;
mode = refreshMode;
}
bool Window::handleSwitchData(SwitchData *data)
{
return true;
}
std::list<DrawCommand *> Window::buildDrawList()
{
std::list<DrawCommand *> commands;
std::list<DrawCommand *> childrenCommands = Item::buildDrawList();
DrawCommand *clearCommand = new DrawCommand();
clearCommand->id = DrawCommandID::GUI_DRAW_CLEAR;
commands.push_back(clearCommand);
if (!childrenCommands.empty()) {
commands.splice(commands.end(), childrenCommands);
}
return commands;
}
bool Window::onInput(const InputEvent &inputEvent)
{
if (focusItem != nullptr && focusItem->onInput(inputEvent)) {
return true;
}
if (inputCallback != nullptr && inputCallback(*this, inputEvent)) {
return true;
}
if (handleNavigation(inputEvent)) {
return true;
}
return inputEvent.state == InputEvent::State::keyReleasedShort &&
inputEvent.keyCode == gui::KeyCode::KEY_ENTER && onActivated(nullptr);
}
} /* namespace gui */