// Copyright (c) 2017-2024, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/blob/master/LICENSE.md
#pragma once
#include "AppWindow.hpp"
#include <module-apps/application-onboarding/presenter/EULALicenseWindowPresenter.hpp>
#include <module-gui/gui/widgets/text/Label.hpp>
#include <module-gui/gui/widgets/text/Text.hpp>
#include <module-gui/gui/input/InputEvent.hpp>
namespace app::onBoarding
{
class EULALicenseWindow : public gui::AppWindow, public EULALicenseWindowContract::View
{
public:
explicit EULALicenseWindow(app::ApplicationCommon *app,
std::unique_ptr<EULALicenseWindowContract::Presenter> &&windowPresenter);
~EULALicenseWindow() noexcept override;
gui::status_bar::Configuration configureStatusBar(gui::status_bar::Configuration appConfiguration) override;
void onBeforeShow(gui::ShowMode mode, gui::SwitchData *data) override;
bool onInput(const gui::InputEvent &inputEvent) override;
void rebuild() override;
void buildInterface() override;
void destroyInterface() override;
private:
std::unique_ptr<EULALicenseWindowContract::Presenter> presenter;
gui::Text *eulaText = nullptr;
};
} // namespace app::onBoarding