// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "ApplicationSettings.hpp"
#include "windows/AddDeviceWindow.hpp"
#include "windows/AllDevicesWindow.hpp"
#include "windows/BluetoothWindow.hpp"
#include "windows/SettingsMainWindow.hpp"
#include "windows/DisplayAndKeypadWindow.hpp"
#include "windows/InputLanguageWindow.hpp"
#include "windows/LockedScreenWindow.hpp"
#include "windows/FontSizeWindow.hpp"
#include "windows/DisplayLightWindow.hpp"
#include "windows/KeypadLightWindow.hpp"
#include "windows/AppsAndToolsWindow.hpp"
#include "windows/NetworkWindow.hpp"
#include "windows/MessagesWindow.hpp"
#include "windows/PhoneNameWindow.hpp"
#include "windows/AutolockWindow.hpp"
#include "windows/TorchWindow.hpp"
#include "windows/WallpaperWindow.hpp"
#include "windows/QuotesMainWindow.hpp"
#include "windows/QuotesAddWindow.hpp"
#include "Dialog.hpp"
#include <service-evtmgr/EventManagerServiceAPI.hpp>
#include <service-bluetooth/BluetoothMessage.hpp>
#include <module-utils/i18n/i18n.hpp>
namespace app
{
ApplicationSettingsNew::ApplicationSettingsNew(std::string name,
std::string parent,
StartInBackground startInBackground)
: Application(name, parent, startInBackground)
{}
// Invoked upon receiving data message
auto ApplicationSettingsNew::DataReceivedHandler(sys::DataMessage *msgl,
[[maybe_unused]] sys::ResponseMessage *resp) -> sys::MessagePointer
{
auto retMsg = Application::DataReceivedHandler(msgl);
// if message was handled by application's template there is no need to process further.
auto rm = dynamic_cast<sys::ResponseMessage *>(retMsg.get());
if (nullptr != rm && sys::ReturnCodes::Success == rm->retCode) {
return retMsg;
}
if (auto btMsg = dynamic_cast<BluetoothScanResultMessage *>(msgl); btMsg != nullptr) {
auto scannedBtDevices = btMsg->devices;
LOG_INFO("Received BT Scan message!");
auto data = std::make_unique<gui::DeviceData>(scannedBtDevices);
windowsFactory.build(this, gui::window::name::add_device);
switchWindow(gui::window::name::add_device, gui::ShowMode::GUI_SHOW_INIT, std::move(data));
render(gui::RefreshModes::GUI_REFRESH_FAST);
}
return std::make_shared<sys::ResponseMessage>();
}
// Invoked during initialization
auto ApplicationSettingsNew::InitHandler() -> sys::ReturnCodes
{
board = EventManagerServiceAPI::GetBoard(this);
auto ret = Application::InitHandler();
if (ret != sys::ReturnCodes::Success) {
return ret;
}
createUserInterface();
setActiveWindow(gui::name::window::main_window);
return ret;
}
void ApplicationSettingsNew::createUserInterface()
{
windowsFactory.attach(gui::name::window::main_window, [](Application *app, const std::string &name) {
return std::make_unique<gui::OptionWindow>(
app, utils::localize.get("app_settings_title_main"), mainWindowOptionsNew(app));
});
windowsFactory.attach(gui::window::name::bluetooth, [](Application *app, const std::string &name) {
return std::make_unique<gui::BluetoothWindow>(app);
});
windowsFactory.attach(gui::window::name::add_device, [](Application *app, const std::string &name) {
return std::make_unique<gui::AddDeviceWindow>(app);
});
windowsFactory.attach(gui::window::name::all_devices, [](Application *app, const std::string &name) {
return std::make_unique<gui::AllDevicesWindow>(app);
});
windowsFactory.attach(gui::window::name::dialog_settings, [](Application *app, const std::string &name) {
return std::make_unique<gui::Dialog>(app, name);
});
windowsFactory.attach(gui::window::name::display_and_keypad, [](Application *app, const std::string &name) {
return std::make_unique<gui::DisplayAndKeypadWindow>(app);
});
windowsFactory.attach(gui::window::name::input_language, [](Application *app, const std::string &name) {
return std::make_unique<gui::InputLanguageWindow>(app);
});
windowsFactory.attach(gui::window::name::locked_screen, [](Application *app, const std::string &name) {
return std::make_unique<gui::LockedScreenWindow>(app);
});
windowsFactory.attach(gui::window::name::keypad_light, [](Application *app, const std::string &name) {
return std::make_unique<gui::KeypadLightWindow>(app);
});
windowsFactory.attach(gui::window::name::font_size, [](Application *app, const std::string &name) {
return std::make_unique<gui::FontSizeWindow>(app);
});
windowsFactory.attach(gui::window::name::display_light, [](Application *app, const std::string &name) {
return std::make_unique<gui::DisplayLightWindow>(app);
});
windowsFactory.attach(gui::window::name::apps_and_tools, [](Application *app, const std::string &name) {
return std::make_unique<gui::AppsAndToolsWindow>(app);
});
windowsFactory.attach(gui::window::name::network, [](Application *app, const std::string &name) {
return std::make_unique<gui::NetworkWindow>(app);
});
windowsFactory.attach(gui::window::name::messages, [](Application *app, const std::string &name) {
return std::make_unique<gui::MessagesWindow>(app);
});
windowsFactory.attach(gui::window::name::phone_name, [](Application *app, const std::string &name) {
return std::make_unique<gui::PhoneNameWindow>(app);
});
windowsFactory.attach(gui::window::name::autolock, [](Application *app, const std::string &name) {
return std::make_unique<gui::AutolockWindow>(app);
});
windowsFactory.attach(gui::window::name::torch, [](Application *app, const std::string &name) {
return std::make_unique<gui::TorchWindow>(app);
});
windowsFactory.attach(gui::window::name::wallpaper, [](Application *app, const std::string &name) {
return std::make_unique<gui::WallpaperWindow>(app);
});
windowsFactory.attach(gui::window::name::quotes, [](Application *app, const std::string &name) {
return std::make_unique<gui::QuotesMainWindow>(app);
});
windowsFactory.attach(gui::window::name::new_quote, [](Application *app, const std::string &name) {
return std::make_unique<gui::QuotesAddWindow>(app);
});
}
void ApplicationSettingsNew::destroyUserInterface()
{}
} /* namespace app */