// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "ApplicationCommon.hpp"
#include "AppWindow.hpp"
#include "OptionsList.hpp"
#include "OptionWindowName.hpp"
namespace gui
{
class OptionWindowDestroyer;
/// @brief Options window generating various options based on provided Option list.
///
/// Options GUI window with ListView populated accordingly to provided options in window constructor.
///
class OptionWindow : public AppWindow, protected OptionsList<ListView>
{
private:
const std::string windowTitle;
public:
OptionWindow(app::ApplicationCommon *app, const std::string &name, const std::string &windowTitle = "");
OptionWindow(app::ApplicationCommon *app,
const std::string &name,
std::list<Option> options,
const std::string &windowTitle = "");
void onBeforeShow(ShowMode mode, SwitchData *data) override;
void onClose(CloseReason reason) override;
void rebuild() override;
void buildInterface() override;
private:
friend OptionWindowDestroyer;
/// this have to be called in inheriting window if someone passes callback to it
/// othervise destruction order will cause call to non existing parent element
/// this is because on how OptionWindows are designed
void destroyForTheFuture();
};
class OptionWindowDestroyer
{
OptionWindow &w;
public:
OptionWindowDestroyer(OptionWindow &w) : w(w)
{}
~OptionWindowDestroyer()
{
w.destroyForTheFuture();
}
};
}; // namespace gui