// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "Profile.hpp"
#include "ProfileIdle.hpp"
#include "ProfileRecordingOnBoardMic.hpp"
#include "ProfileRecordingHeadset.hpp"
#include "ProfilePlaybackHeadphones.hpp"
#include "ProfilePlaybackLoudspeaker.hpp"
#include "ProfileRoutingEarspeaker.hpp"
#include "ProfileRoutingHeadset.hpp"
#include "ProfileRoutingSpeakerphone.hpp"
#include <Utils.hpp>
namespace audio
{
std::unique_ptr<Profile> Profile::Create(const Type t, std::function<int32_t()> callback, Volume vol, Gain gain)
{
std::unique_ptr<Profile> inst;
switch (t) {
case Type::PlaybackHeadphones:
inst = std::make_unique<ProfilePlaybackHeadphones>(callback, vol);
break;
case Type::PlaybackLoudspeaker:
inst = std::make_unique<ProfilePlaybackLoudspeaker>(callback, vol);
break;
case Type::RecordingBuiltInMic:
inst = std::make_unique<ProfileRecordingOnBoardMic>(callback, gain);
break;
case Type::RecordingHeadset:
inst = std::make_unique<ProfileRecordingHeadset>(callback, gain);
break;
case Type::RoutingHeadset:
inst = std::make_unique<ProfileRoutingHeadset>(callback, vol, gain);
break;
case Type::RoutingSpeakerphone:
inst = std::make_unique<ProfileRoutingSpeakerphone>(callback, vol, gain);
break;
case Type::RoutingEarspeaker:
inst = std::make_unique<ProfileRoutingEarspeaker>(callback, vol, gain);
break;
case Type::Idle:
inst = std::make_unique<ProfileIdle>();
break;
default:
break;
}
return inst;
}
Profile::Profile(const std::string &name,
const Type type,
const bsp::AudioDevice::Format &fmt,
bsp::AudioDevice::Type devType,
std::function<int32_t()> callback)
: audioFormat(fmt), audioDeviceType(devType), name(name), type(type), dbAccessCallback(callback)
{}
void Profile::SetInputGain(Gain gain)
{
audioFormat.inputGain = gain;
if (dbAccessCallback) {
dbAccessCallback();
}
}
void Profile::SetOutputVolume(Volume vol)
{
audioFormat.outputVolume = vol;
if (dbAccessCallback) {
dbAccessCallback();
}
}
void Profile::SetInputPath(bsp::AudioDevice::InputPath path)
{
audioFormat.inputPath = path;
if (dbAccessCallback) {
dbAccessCallback();
}
}
void Profile::SetOutputPath(bsp::AudioDevice::OutputPath path)
{
audioFormat.outputPath = path;
if (dbAccessCallback) {
dbAccessCallback();
}
}
void Profile::SetInOutFlags(uint32_t flags)
{
audioFormat.flags = flags;
}
void Profile::SetSampleRate(uint32_t samplerate)
{
audioFormat.sampleRate_Hz = samplerate;
}
const std::string str(const Profile::Type &profileType)
{
if (profileType == Profile::Type::Idle) {
return "";
}
return utils::enumToString(profileType);
}
} // namespace audio