~aleteoryx/muditaos

ref: 2276ceed679b93a3a891e4f5739ade9e13991c5a muditaos/module-gui/gui/Common.hpp -rw-r--r-- 3.2 KiB
2276ceed — Radoslaw Wicik [EGD-3743] Update copyrights in fies 5 years ago
                                                                                
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// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md

#pragma once

#include "Axes.hpp"
#include <cstdint>
#include <utility>

namespace gui
{
    using Length   = std::uint32_t;
    using Position = std::int32_t;

    struct Size
    {
        Length width = 0, height = 0;
        Size(Length w = 0, Length h = 0) : width(w), height(h)
        {}
        [[nodiscard]] auto get(Axis axis) const -> Length
        {
            return Axis::X == axis ? width : height;
        }
        [[nodiscard]] auto isZero() const -> bool
        {
            return 0 == width && 0 == height;
        }
    };

    struct Point
    {
        Position x = 0, y = 0;
        Point(Position x = 0, Position y = 0) : x(x), y(y)
        {}
        [[nodiscard]] auto get(Axis axis) const -> Length
        {
            return Axis::X == axis ? x : y;
        }
        [[nodiscard]] auto isZero() const -> bool
        {
            return 0 == x && 0 == y;
        }
    };

    enum class NavigationDirection
    {
        LEFT = 0x01,
        UP,
        RIGHT,
        DOWN,
        NONE,
    };

    enum class Status
    {
        GUI_SUCCESS = 0x01,
        GUI_FAILURE,
    };

    enum class RefreshModes
    {
        GUI_REFRESH_FAST = 1,
        GUI_REFRESH_DEEP
    };

    enum class ShowMode
    {
        GUI_SHOW_INIT = 0x01,
        GUI_SHOW_RETURN
    };

    enum class AlignementFlags
    {
        GUI_ALIGN_VERTICAL_CENTER   = 0x01,
        GUI_ALIGN_VERTICAL_TOP      = 0x02,
        GUI_ALIGN_VERTICAL_BOTTOM   = 0x04,
        GUI_ALIGN_HORIZONTAL_CENTER = 0x08,
        GUI_ALIGN_HORIZONTAL_LEFT   = 0x10,
        GUI_ALIGN_HORIZONTAL_RIGHT  = 0x20
    };

    enum class OrientationFlags
    {
        GUI_ORIENTATION_HORIZONTAL = 0x00,
        GUI_ORIENTATION_VERTICAL   = 0x01
    };

    template <class T> bool operator&(const T &lhs, const T &rhs)
    {
        return static_cast<uint32_t>(lhs) & static_cast<uint32_t>(rhs);
    }
    template <class T> T operator|(const T &lhs, const T &rhs)
    {
        return static_cast<T>(static_cast<uint32_t>(lhs) | static_cast<uint32_t>(rhs));
    }
    template <class T> T operator|=(const T &lhs, const T &rhs)
    {
        lhs = lhs | rhs;
        return lhs;
    }

    enum class RectangleEdge
    {
        None   = 0x00,
        Top    = 0x01,
        Bottom = 0x02,
        Left   = 0x04,
        Right  = 0x08,
        All    = 0x0F
    };

    enum class RectangleRoundedCorner
    {
        None        = 0x00,
        TopLeft     = 0x10,
        TopRight    = 0x20,
        BottomLeft  = 0x40,
        BottomRight = 0x80,
        All         = 0xF0,
    };

    enum class RectangleFlatEdge
    {
        None        = 0x00,
        TopLeft     = 0x01,
        TopRight    = 0x02,
        BottomLeft  = 0x04,
        BottomRight = 0x08
    };

    enum class RectangleYap
    {
        None        = 0x00,
        TopLeft     = 0x10,
        TopRight    = 0x20,
        BottomLeft  = 0x40,
        BottomRight = 0x80,
    };

    typedef uint32_t (*timeSecondsFunctionPtr)();

    uint32_t getTime();
    void setTimeFunction(timeSecondsFunctionPtr fptr);

} // namespace gui