~aleteoryx/muditaos

ref: 2695cc830472190ce1401869bb67f5506a3e17e6 muditaos/module-gui/gui/input/Translator.cpp -rw-r--r-- 5.9 KiB
2695cc83 — piotrleniec-mudita [DW-31] Add commit message format checking on CI (#1201) 5 years ago
                                                                                
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// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md

#include "Translator.hpp"
#include "log/log.hpp"
#include "vfs.hpp"
#include <algorithm>

namespace gui
{

    void recon_long_press(InputEvent &evt, const RawKey &key, const RawKey &prev_key_press, uint32_t time)
    {
        if (key.state == RawKey::State::Released && prev_key_press.key_code == key.key_code) {
            // determine long press
            if (key.time_release - prev_key_press.time_press >= key_time_longpress_ms) {
                evt.state = InputEvent::State::keyReleasedLong;
            }
        }
    }

    InputEvent KeyBaseTranslation::set(RawKey key)
    {
        gui::InputEvent evt(key);
        if (key.state == RawKey::State::Pressed) {
            evt.state = InputEvent::State::keyPressed;
        }
        else if (key.state == RawKey::State::Released) {
            evt.state = InputEvent::State::keyReleasedShort;
        }
        recon_long_press(evt, key, prev_key_press, key_time_longpress_ms);
        // store last key press/release
        if (key.state == RawKey::State::Pressed) {
            prev_key_press = key;
        }
        if (key.state != RawKey::State::Released) {
            prev_key_released = false;
        }
        else {
            prev_key_released = true;
        }
        return evt;
    }

    bool KeyBaseTranslation::timeout(uint32_t time)
    {
        if (!prev_key_released && (prev_key_press.time_press != 0) &&
            (time - prev_key_press.time_press >= key_time_longpress_ms)) {
            prev_key_timedout = true;
            return true;
        }
        return false;
    }

    gui::KeyCode getKeyCode(bsp::KeyCodes code)
    {
        switch (code) {
        case bsp::KeyCodes::NumericKey1:
            return gui::KeyCode::KEY_1;
            break;
        case bsp::KeyCodes::NumericKey2:
            return gui::KeyCode::KEY_2;
            break;
        case bsp::KeyCodes::NumericKey3:
            return gui::KeyCode::KEY_3;
            break;
        case bsp::KeyCodes::NumericKey4:
            return gui::KeyCode::KEY_4;
            break;
        case bsp::KeyCodes::NumericKey5:
            return gui::KeyCode::KEY_5;
            break;
        case bsp::KeyCodes::NumericKey6:
            return gui::KeyCode::KEY_6;
            break;
        case bsp::KeyCodes::NumericKey7:
            return gui::KeyCode::KEY_7;
            break;
        case bsp::KeyCodes::NumericKey8:
            return gui::KeyCode::KEY_8;
            break;
        case bsp::KeyCodes::NumericKey9:
            return gui::KeyCode::KEY_9;
            break;
        case bsp::KeyCodes::NumericKey0:
            return gui::KeyCode::KEY_0;
            break;
        case bsp::KeyCodes::NumericKeyAst:
            return gui::KeyCode::KEY_AST;
            break;
        case bsp::KeyCodes::NumericKeyPnd:
            return gui::KeyCode::KEY_PND;
            break;
        case bsp::KeyCodes::JoystickLeft:
            return gui::KeyCode::KEY_LEFT;
            break;
        case bsp::KeyCodes::JoystickRight:
            return gui::KeyCode::KEY_RIGHT;
            break;
        case bsp::KeyCodes::JoystickUp:
            return gui::KeyCode::KEY_UP;
            break;
        case bsp::KeyCodes::JoystickDown:
            return gui::KeyCode::KEY_DOWN;
            break;
        case bsp::KeyCodes::JoystickEnter:
            return gui::KeyCode::KEY_ENTER;
            break;
        case bsp::KeyCodes::FnLeft:
            return gui::KeyCode::KEY_LF;
            break;
        case bsp::KeyCodes::FnRight:
            return gui::KeyCode::KEY_RF;
            break;
        case bsp::KeyCodes::VolUp:
            return gui::KeyCode::KEY_VOLUP;
            break;
        case bsp::KeyCodes::VolDown:
            return gui::KeyCode::KEY_VOLDN;
            break;
        case bsp::KeyCodes::Torch:
            return gui::KeyCode::KEY_TORCH;
            break;
        case bsp::KeyCodes::SSwitchUp:
            return gui::KeyCode::SWITCH_UP;
            break;
        case bsp::KeyCodes::SSwitchDown:
            return gui::KeyCode::SWITCH_DN;
            break;
        case bsp::KeyCodes::SSwitchMid:
            return gui::KeyCode::SWITCH_MID;
            break;
        default:
            LOG_ERROR("Unhandled bsp key!");
            return gui::KeyCode::KEY_UNDEFINED;
        }
    }

    InputEvent KeyInputSimpleTranslation::translate(RawKey key)
    {
        auto evt = KeyBaseTranslation::set(key);
        // when last action timed out we don't want to handle key release
        if (prev_key_timedout && key.state == RawKey::State::Released) {
            evt.state         = InputEvent::State::Undefined;
            prev_key_timedout = false;
        }
        evt.keyCode = getKeyCode(key.key_code);
        return evt;
    }

    InputEvent KeyInputSimpleTranslation::translate(uint32_t timeout)
    {
        RawKey key;
        key.state        = RawKey::State::Released;
        key.key_code     = prev_key_press.key_code;
        key.time_press   = 0;
        key.time_release = timeout;
        InputEvent evt(key);
        evt.state   = InputEvent::State::keyReleasedLong;
        evt.keyCode = getKeyCode(key.key_code);
        return evt;
    }

    uint32_t KeyInputMappedTranslation::handle(RawKey key, const std::string &keymap)
    {
        // get shortpress
        if (prev_key_press.key_code != key.key_code) {
            times = 0;
        }
        else if (key.state == RawKey::State::Released) {
            /// TODO use key_time_cycle_ms from keymap (if exists in keymap...)
            if (key.time_release - prev_key_press.time_release < key_time_cycle_ms) {
                ++times;
            }
            else {
                times = 0;
            }
        }
        if (key.state == RawKey::State::Released) {
            prev_key_press = key;
        }
        return Profiles::get(keymap).get(key.key_code, times);
    }

} /* namespace gui */