// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "InputEvent.hpp"
#include "Profile.hpp"
#include "bsp/keyboard/key_codes.hpp"
#include <cstdint>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <common_data/RawKey.hpp>
#include <vfs.hpp>
namespace gui
{
// TODO if neccessary `custom` keymap can be added her
enum class Keymaps
{
ABC,
abc,
digit,
};
class KeyBaseTranslation
{
public:
// previous pressed key (only for pressed keys), used for shortpress and longpress
RawKey prev_key_press = {};
// was previous key released? used for longpress only
bool prev_key_released = true;
// did previous key already timed out (and send longpress as a result)
bool prev_key_timedout = false;
InputEvent set(RawKey key);
/// timeout keypress (only press) - returns true on timeout'ed keypress
bool timeout(uint32_t time);
};
/// KeyPress translator
/// simplest 1:1 keys handling, used when application needs simplest key parsing possible
/// no keys behaviour analysis done here - just mapping
class KeyInputSimpleTranslation : public KeyBaseTranslation
{
public:
/// translate incomming key
InputEvent translate(RawKey key);
/// translate timeout - simulate key release
InputEvent translate(uint32_t timeout);
};
/// translator using & switching KeyMaps for use per widget basis ,called for selected widget, per widget basis
class KeyInputMappedTranslation : public KeyBaseTranslation
{
uint32_t times = 0;
public:
bool setProfile(std::string profileName);
uint32_t handle(RawKey key, const std::string &keymap);
uint32_t getTimes()
{
return times;
}
};
/// profiles cache - load once for all
class Profiles
{
private:
const char *profilesFolder = "assets/profiles";
std::map<std::string, gui::Profile> profiles = {};
void loadProfile(const std::string &filepath)
{
LOG_INFO("Load profile: %s", filepath.c_str());
auto p = Profile(filepath);
if (p.getName() != std::string()) {
profiles.insert({p.getName(), std::move(p)});
}
}
std::vector<std::string> getProfilesList(std::string ext)
{
std::vector<std::string> profileFiles;
LOG_INFO("Scanning %s profiles folder: %s", ext.c_str(), profilesFolder);
auto dirList = vfs.listdir(profilesFolder, ext);
for (vfs::DirectoryEntry ent : dirList) {
if (ent.attributes != vfs::FileAttributes::Directory) {
profileFiles.push_back(std::string(profilesFolder) + "/" + ent.fileName);
}
}
LOG_INFO("Total number of profiles: %u", static_cast<unsigned int>(profileFiles.size()));
return profileFiles;
}
void init()
{
std::vector<std::string> profileFiles = getProfilesList(".kprof");
for (std::string mapName : profileFiles) {
if (std::size(mapName)) {
loadProfile(mapName);
}
}
if (std::size(profiles) == 0) {
LOG_ERROR("No keyboard profiles loaded");
}
}
Profile empty;
public:
static Profiles &get()
{
static Profiles *p;
if (p == nullptr) {
p = new Profiles();
p->init();
}
return *p;
}
static Profile &get(const std::string &name)
{
// if profile not in profile map -> load
if (std::size(name) == 0) {
LOG_ERROR("Request for non existend profile: %s", name.c_str());
return get().empty;
}
if (get().profiles.find(name) == get().profiles.end()) {
get().loadProfile(name);
}
return get().profiles[name];
}
};
} /* namespace gui */