// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "UITestWindow.hpp"
#include "../ApplicationSettings.hpp"
#include "Label.hpp"
#include "Margins.hpp"
#include "i18/i18.hpp"
#include "log/log.hpp"
#include "messages/AppMessage.hpp"
#include "module-services/service-appmgr/model/ApplicationManager.hpp"
#include <GridLayout.hpp>
#include <Style.hpp>
#include <functional>
#include <memory>
#include <Font.hpp>
namespace gui
{
UiTestWindow::UiTestWindow(app::Application *app) : AppWindow(app, "TEST_UI")
{
AppWindow::buildInterface();
buildInterface();
// prebuild
bottomBar->setActive(BottomBar::Side::CENTER, true);
bottomBar->setActive(BottomBar::Side::RIGHT, true);
bottomBar->setText(BottomBar::Side::CENTER, utils::localize.get(style::strings::common::select));
bottomBar->setText(BottomBar::Side::RIGHT, utils::localize.get(style::strings::common::back));
setTitle("UI TEST");
text = new gui::Text(
this, style::window::default_left_margin, title->offset_h(), style::window::default_body_width, 300);
text->setEditMode(EditMode::EDIT);
text->setFont(style::window::font::medium);
LOG_DEBUG(
"----------------------------------------------------------------------------------------------------");
text->addRichText("<p><text font='gt_pressura' color='12' size='30'>This</text><br>Text<text size='20' "
"weight='bold'> is rich </text><text color='3'>example</text></br></p>");
LOG_DEBUG(
"----------------------------------------------------------------------------------------------------");
text->addText(
TextBlock("!#$%&'()*+,-.0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmnopqrstuvwxyz{|}~"
"ĄąĆćĘꣳŃńÓóŚśŹźŻżÀàÂâÇçÉéÈèÊêËëÎîÏïÔôÙûÛùÜüŸÿÄäÖößÁáÍíÚúÑñ¿¡",
Font(27).raw(),
TextBlock::End::None));
text->addText(
TextBlock("↠😁😂😃emoji😁😂😃emoji😁😂😃", Font("dejavu_sans", 27, Font::Weight::Bold).raw(), TextBlock::End::None));
text->addText(TextBlock("Use fallback font:↠😁😂😃emoji😁😂😃emoji😁😂😃", Font(27).raw(), TextBlock::End::None));
text->addText(TextBlock("Add text,", Font(27).raw(), TextBlock::End::None));
text->addText(TextBlock("Add text,", Font(27).raw(), TextBlock::End::None));
text->addText(TextBlock("Add text,", Font(27).raw(), TextBlock::End::None));
text->addText(TextBlock("Add text,", Font(27).raw(), TextBlock::End::None));
text->addText(TextBlock("long press * ", Font(27, Font::Weight::Bold).raw(), TextBlock::End::None));
text->addText(
TextBlock("adds special char, long press # changes input", Font(27).raw(), TextBlock::End::Newline));
text->addText(TextBlock("(and shows it in bottom bar) arrows walk", Font(27).raw(), TextBlock::End::Newline));
text->addText(TextBlock("1 in text mode ", Font(27).raw(), TextBlock::End::None));
text->addText(TextBlock("adds ", Font(46, Font::Weight::Light).raw(), TextBlock::End::None));
text->addText(TextBlock("special chars too", Font(27).raw(), TextBlock::End::None));
text->setInputMode(new InputMode(
{InputMode::ABC, InputMode::abc, InputMode::digit},
[=](const UTF8 &text) { bottomBarTemporaryMode(text); },
[=]() { bottomBarRestoreFromTemporaryMode(); },
[=]() { selectSpecialCharacter(); }));
text->setPenFocusWidth(0);
setFocusItem(text);
}
void UiTestWindow::rebuild()
{
LOG_INFO("Only if I have to!");
}
void UiTestWindow::buildInterface()
{}
void UiTestWindow::destroyInterface()
{
erase();
invalidate();
}
void UiTestWindow::invalidate() noexcept
{
text = nullptr;
}
void UiTestWindow::onBeforeShow(ShowMode mode, SwitchData *data)
{}
} // namespace gui