~aleteoryx/muditaos

ref: 2a53becd2524fc0dba7260632d3ec409eb3a61fd muditaos/module-apps/application-alarm-clock/ApplicationAlarmClock.cpp -rw-r--r-- 6.2 KiB
2a53becd — Maciej Janicki [BH-1136] Fix bootloop after low power 4 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md

#include "ApplicationAlarmClock.hpp"
#include "application-alarm-clock/windows/AlarmClockMainWindow.hpp"
#include "application-alarm-clock/windows/NewEditAlarmWindow.hpp"
#include "application-alarm-clock/windows/CustomRepeatWindow.hpp"
#include "application-alarm-clock/widgets/AlarmClockStyle.hpp"
#include "application-alarm-clock/presenter/AlarmClockMainWindowPresenter.hpp"
#include "application-alarm-clock/presenter/CustomRepeatWindowPresenter.hpp"
#include "windows/Dialog.hpp"
#include "windows/AppWindow.hpp"
#include "windows/OptionWindow.hpp"
#include <service-db/DBNotificationMessage.hpp>
#include <service-db/QueryMessage.hpp>
#include <service-time/api/TimeSettingsApi.hpp>
#include <service-audio/AudioServiceAPI.hpp>

namespace app
{

    ApplicationAlarmClock::ApplicationAlarmClock(std::string name,
                                                 std::string parent,
                                                 StatusIndicators statusIndicators,
                                                 uint32_t stackDepth,
                                                 sys::ServicePriority priority)
        : Application(name, parent, statusIndicators, false, stackDepth, priority),
          soundsPlayer{std::make_shared<SoundsPlayer>(this)}
    {
        bus.channels.push_back(sys::BusChannel::ServiceDBNotifications);
        bus.channels.push_back(sys::BusChannel::ServiceAudioNotifications);
    }

    sys::MessagePointer ApplicationAlarmClock::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
    {
        auto retMsg = Application::DataReceivedHandler(msgl);
        // if message was handled by application's template there is no need to process further.
        if (retMsg && (static_cast<sys::ResponseMessage *>(retMsg.get())->retCode == sys::ReturnCodes::Success)) {
            return retMsg;
        }

        auto msg = dynamic_cast<db::NotificationMessage *>(msgl);
        if (msg != nullptr) {
            // window-specific actions
            if (msg->interface == db::Interface::Name::AlarmEvents) {
                for (auto &[name, window] : windowsStack.windows) {
                    window->onDatabaseMessage(msg);
                }
            }
            return std::make_shared<sys::ResponseMessage>();
        }

        return handleAsyncResponse(resp);
    }

    sys::ReturnCodes ApplicationAlarmClock::InitHandler()
    {
        auto ret = Application::InitHandler();
        if (ret != sys::ReturnCodes::Success) {
            return ret;
        }

        connect(typeid(AudioStopNotification), [&](sys::Message *msg) -> sys::MessagePointer {
            auto notification = static_cast<AudioStopNotification *>(msg);
            return handleAudioStop(notification);
        });

        connect(typeid(AudioEOFNotification), [&](sys::Message *msg) -> sys::MessagePointer {
            auto notification = static_cast<AudioStopNotification *>(msg);
            return handleAudioStop(notification);
        });

        createUserInterface();
        return ret;
    }

    void ApplicationAlarmClock::createUserInterface()
    {
        windowsFactory.attach(gui::name::window::main_window, [](ApplicationCommon *app, const std::string &name) {
            auto alarmsRepository = std::make_unique<alarmClock::AlarmsDBRepository>(app);
            auto alarmsProvider   = std::make_shared<alarmClock::AlarmsModel>(app, std::move(alarmsRepository));
            auto presenter        = std::make_unique<alarmClock::AlarmClockMainWindowPresenter>(alarmsProvider);
            return std::make_unique<alarmClock::AlarmClockMainWindow>(app, std::move(presenter));
        });

        auto rRulePresenter = std::make_shared<alarmClock::AlarmRRulePresenter>();

        windowsFactory.attach(style::alarmClock::window::name::newEditAlarm,
                              [this, rRulePresenter](ApplicationCommon *app, const std::string &name) {
                                  auto alarmsRepository = std::make_unique<alarmClock::AlarmsDBRepository>(app);
                                  auto alarmsProvider   = std::make_shared<alarmClock::NewEditAlarmModel>(
                                      app, soundsPlayer, rRulePresenter, std::move(alarmsRepository));
                                  auto presenter =
                                      std::make_unique<alarmClock::AlarmClockEditWindowPresenter>(alarmsProvider);
                                  return std::make_unique<alarmClock::NewEditAlarmWindow>(app, std::move(presenter));
                              });
        windowsFactory.attach(style::alarmClock::window::name::customRepeat,
                              [rRulePresenter](ApplicationCommon *app, const std::string &name) {
                                  auto alarmsProvider =
                                      std::make_shared<alarmClock::CustomRepeatModel>(app, rRulePresenter);
                                  auto presenter =
                                      std::make_unique<alarmClock::CustomRepeatWindowPresenter>(alarmsProvider);
                                  return std::make_unique<alarmClock::CustomRepeatWindow>(app, std::move(presenter));
                              });
        windowsFactory.attach(window::name::option_window, [](ApplicationCommon *app, const std::string &name) {
            return std::make_unique<gui::OptionWindow>(app, name);
        });

        windowsFactory.attach(style::alarmClock::window::name::dialogYesNo,
                              [](ApplicationCommon *app, const std::string &name) {
                                  return std::make_unique<gui::DialogYesNo>(app, name);
                              });

        attachPopups({gui::popup::ID::Volume,
                      gui::popup::ID::Tethering,
                      gui::popup::ID::PhoneModes,
                      gui::popup::ID::PhoneLock,
                      gui::popup::ID::Alarm});
    }

    void ApplicationAlarmClock::destroyUserInterface()
    {}

    sys::MessagePointer ApplicationAlarmClock::handleAudioStop(AudioStopNotification *notification)
    {
        soundsPlayer->stop(notification->token);
        return sys::MessageNone{};
    }

} /* namespace app */