// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
// module-gui
#include "AppWindow.hpp"
#include "gui/widgets/Window.hpp"
// module-utils
#include <log/log.hpp>
#include <service-evtmgr/EVMessages.hpp>
#include <service-evtmgr/EventManagerCommon.hpp>
#include <Timers/TimerFactory.hpp>
// MessageType
#include "MessageType.hpp"
// this module
#include "windows/ClockMainWindow.hpp"
#include "ApplicationClock.hpp"
namespace app
{
ApplicationClock::ApplicationClock(std::string name,
std::string parent,
sys::phone_modes::PhoneMode phoneMode,
sys::bluetooth::BluetoothMode bluetoothMode,
StartInBackground startInBackground,
uint32_t stackDepth,
sys::ServicePriority priority)
: Application(name, parent, phoneMode, bluetoothMode, startInBackground, stackDepth, priority)
{
timerClock = sys::TimerFactory::createPeriodicTimer(
this, "Clock", std::chrono::milliseconds{1000}, [&](sys::Timer &) { timerClockCallback(); });
timerClock.start();
}
void ApplicationClock::timerClockCallback()
{
auto win = reinterpret_cast<gui::ClockMainWindow *>(windowsStack.get(gui::name::window::main_window));
win->incrementSecond();
win->updateLabels();
render(gui::RefreshModes::GUI_REFRESH_FAST);
}
// Invoked upon receiving data message
sys::MessagePointer ApplicationClock::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
{
auto retMsg = Application::DataReceivedHandler(msgl);
// if message was handled by application's template there is no need to process further.
if (reinterpret_cast<sys::ResponseMessage *>(retMsg.get())->retCode == sys::ReturnCodes::Success) {
return retMsg;
}
// this variable defines whether message was processed.
bool handled = false;
// if keyboard message received
if (handled)
return std::make_shared<sys::ResponseMessage>();
else
return std::make_shared<sys::ResponseMessage>(sys::ReturnCodes::Unresolved);
}
// Invoked during initialization
sys::ReturnCodes ApplicationClock::InitHandler()
{
auto ret = Application::InitHandler();
if (ret != sys::ReturnCodes::Success)
return ret;
createUserInterface();
setActiveWindow("MainWindow");
return ret;
}
sys::ReturnCodes ApplicationClock::DeinitHandler()
{
timerClock.stop();
return Application::DeinitHandler();
}
void ApplicationClock::createUserInterface()
{
windowsFactory.attach(gui::name::window::main_window, [](ApplicationCommon *app, const std::string &name) {
return std::make_unique<gui::ClockMainWindow>(app, name);
});
attachPopups({gui::popup::ID::Volume,
gui::popup::ID::Tethering,
gui::popup::ID::PhoneModes,
gui::popup::ID::PhoneLock,
gui::popup::ID::Alarm});
}
void ApplicationClock::destroyUserInterface()
{}
} /* namespace app */