// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "ItemTree.hpp"
#include <stack>
namespace gui
{
class DepthFirstItemTree : public ItemTree
{
public:
/// Tree traverse modes. In `PreOrder` mode a parent precedes it's children. In `PostOrder` mode, children
/// precedes it's parent.
enum class TraverseMode
{
PreOrder,
PostOrder
};
explicit DepthFirstItemTree(gui::Item &root, TraverseMode mode = TraverseMode::PreOrder);
[[nodiscard]] auto hasNext() const noexcept -> bool override;
[[nodiscard]] auto getNext() noexcept -> gui::ItemNode override;
private:
std::stack<gui::ItemNode> nodes;
TraverseMode mode;
void constructPostOrder(gui::Item *item, int level);
[[nodiscard]] auto getNextInPreOrder() -> gui::ItemNode;
[[nodiscard]] auto getNextInPostOrder() -> gui::ItemNode;
};
} // namespace gui