~aleteoryx/muditaos

ref: 33d652c1a170e17b4de4a049577558497b0f73c0 muditaos/module-apps/application-onboarding/ApplicationOnBoarding.cpp -rw-r--r-- 5.9 KiB
33d652c1 — Artur Śleszyński [EGD-6156] Create crash dumps 4 years ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md

#include <utility>

#include "ApplicationOnBoarding.hpp"

#include "windows/OnBoardingMainWindow.hpp"
#include "windows/StartConfigurationWindow.hpp"
#include "windows/OnBoardingLanguagesWindow.hpp"
#include "windows/EULALicenseWindow.hpp"
#include "windows/ConfigurationSuccessfulDialogWindow.hpp"
#include "windows/NoConfigurationDialogWindow.hpp"
#include "windows/UpdateDialogWindow.hpp"
#include "windows/SkipDialogWindow.hpp"

#include <service-db/DBMessage.hpp>
#include <module-services/service-appmgr/service-appmgr/messages/GetCurrentDisplayLanguageResponse.hpp>
#include <module-apps/application-settings-new/data/LanguagesData.hpp>
#include <module-services/service-db/agents/settings/SystemSettings.hpp>
#include <module-apps/windows/Dialog.hpp>

namespace app
{
    namespace
    {
        constexpr auto OnBoardingStackSize = 4096U;
    } // namespace

    ApplicationOnBoarding::ApplicationOnBoarding(std::string name,
                                                 std::string parent,
                                                 StartInBackground startInBackground)
        : Application(std::move(name), std::move(parent), startInBackground, OnBoardingStackSize)
    {
        using namespace gui::top_bar;
        topBarManager->enableIndicators({Indicator::Signal,
                                         Indicator::Time,
                                         Indicator::Battery,
                                         Indicator::SimCard,
                                         Indicator::NetworkAccessTechnology});

        bus.channels.push_back(sys::BusChannel::ServiceDBNotifications);
    }

    // Invoked upon receiving data message
    sys::MessagePointer ApplicationOnBoarding::DataReceivedHandler(sys::DataMessage *msgl, sys::ResponseMessage *resp)
    {
        auto retMsg = Application::DataReceivedHandler(msgl);
        // if message was handled by application's template there is no need to process further.
        if (reinterpret_cast<sys::ResponseMessage *>(retMsg.get())->retCode == sys::ReturnCodes::Success) {
            return retMsg;
        }

        return sys::msgNotHandled();
    }

    sys::ReturnCodes ApplicationOnBoarding::InitHandler()
    {
        const auto ret = Application::InitHandler();
        if (ret != sys::ReturnCodes::Success) {
            return ret;
        }

        createUserInterface();
        setActiveWindow(gui::name::window::main_window);

        connect(typeid(manager::GetCurrentDisplayLanguageResponse), [&](sys::Message *msg) {
            if (gui::window::name::onBoarding_languages == getCurrentWindow()->getName()) {
                switchWindow(gui::window::name::onBoarding_eula, nullptr);
                return sys::msgHandled();
            }
            else {
                return sys::msgNotHandled();
            }
        });

        return ret;
    }

    void ApplicationOnBoarding::acceptEULA()
    {
        settings->setValue(settings::SystemProperties::eulaAccepted, "1", settings::SettingsScope::Global);
    }

    sys::ReturnCodes ApplicationOnBoarding::DeinitHandler()
    {
        return sys::ReturnCodes::Success;
    }

    sys::ReturnCodes ApplicationOnBoarding::SwitchPowerModeHandler(const sys::ServicePowerMode mode)
    {
        return sys::ReturnCodes::Success;
    }

    void ApplicationOnBoarding::createUserInterface()
    {
        windowsFactory.attach(gui::name::window::main_window, [](Application *app, const std::string &name) {
            return std::make_unique<app::onBoarding::OnBoardingMainWindow>(app);
        });
        windowsFactory.attach(gui::window::name::onBoarding_languages, [](Application *app, const std::string &name) {
            return std::make_unique<app::onBoarding::OnBoardingLanguagesWindow>(app);
        });
        windowsFactory.attach(gui::window::name::onBoarding_start_configuration,
                              [](Application *app, const std::string &name) {
                                  return std::make_unique<app::onBoarding::StartConfigurationWindow>(app);
                              });
        windowsFactory.attach(gui::window::name::onBoarding_eula, [&](Application *app, const std::string &name) {
            auto eulaRepository = std::make_unique<app::onBoarding::EULARepository>("assets/licenses", "eula.txt");
            auto presenter      = std::make_unique<app::onBoarding::EULALicenseWindowPresenter>([&]() { acceptEULA(); },
                                                                                           std::move(eulaRepository));
            return std::make_unique<app::onBoarding::EULALicenseWindow>(app, std::move(presenter));
        });
        windowsFactory.attach(gui::window::name::onBoarding_configuration_successful,
                              [](Application *app, const std::string &name) {
                                  return std::make_unique<app::onBoarding::ConfigurationSuccessfulDialogWindow>(app);
                              });
        windowsFactory.attach(gui::window::name::onBoarding_no_configuration,
                              [](Application *app, const std::string &name) {
                                  return std::make_unique<app::onBoarding::NoConfigurationDialogWindow>(app);
                              });
        windowsFactory.attach(gui::window::name::onBoarding_update, [](Application *app, const std::string &name) {
            return std::make_unique<app::onBoarding::UpdateDialogWindow>(app);
        });

        windowsFactory.attach(gui::window::name::onBoarding_skip, [](Application *app, const std::string &name) {
            return std::make_unique<app::onBoarding::SkipDialogWindow>(app);
        });

        attachPopups({gui::popup::ID::Volume, gui::popup::ID::PhoneModes});
    }

    void ApplicationOnBoarding::destroyUserInterface()
    {}

} // namespace app