// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "Common/Common.hpp"
#include "Database/Database.hpp"
#include "Record.hpp"
#include "Table.hpp"
#include <string>
struct AlarmsStatusRow : public Record
{
std::string name;
};
enum class AlarmsStatusFields
{
name
};
class AlarmsStatusTable : public Table<AlarmsStatusRow, AlarmsStatusFields>
{
public:
explicit AlarmsStatusTable(Database *db);
~AlarmsStatusTable() override = default;
bool create() final;
uint32_t count() final;
bool add(AlarmsStatusRow entry) final;
bool removeById(uint32_t id) final;
bool update(AlarmsStatusRow entry) final;
AlarmsStatusRow getById(uint32_t id) final;
std::vector<AlarmsStatusRow> getLimitOffset(uint32_t offset, uint32_t limit) final;
std::vector<AlarmsStatusRow> getLimitOffsetByField(uint32_t offset,
uint32_t limit,
AlarmsStatusFields field,
const char *str) final;
uint32_t countByFieldId(const char *field, uint32_t id) final;
};