// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "SynchronizationMechanism.hpp"
#include <gui/core/DrawCommand.hpp>
#include <cstdint>
#include <list>
#include <memory>
#include <vector>
namespace service::gui
{
class DrawCommandsQueue
{
public:
using CommandList = std::list<std::unique_ptr<::gui::DrawCommand>>;
struct QueueItem
{
CommandList commands;
::gui::RefreshModes refreshMode = ::gui::RefreshModes::GUI_REFRESH_FAST;
};
using QueueContainer = std::vector<QueueItem>;
explicit DrawCommandsQueue(
std::size_t expectedSize,
std::unique_ptr<SynchronizationMechanism> &&synchronization = getFreeRtosSynchronizationMechanism());
void enqueue(QueueItem &&item);
[[nodiscard]] auto dequeue() -> QueueItem;
[[nodiscard]] auto getMaxRefreshModeAndClear() -> ::gui::RefreshModes;
void clear();
[[nodiscard]] auto size() const noexcept -> QueueContainer::size_type;
private:
QueueContainer queue;
mutable cpp_freertos::MutexStandard queueMutex;
std::unique_ptr<SynchronizationMechanism> synchronization;
};
} // namespace service::gui