// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "InputLanguageWindow.hpp"
#include <application-settings/windows/WindowNames.hpp>
#include <OptionSetting.hpp>
#include <service-appmgr/Controller.hpp>
namespace gui
{
InputLanguageWindow::InputLanguageWindow(app::ApplicationCommon *app)
: BaseSettingsWindow(app, window::name::input_language), langList(profiles.getAvailableInputLanguages())
{
setTitle(utils::translate("app_settings_display_input_language"));
}
void InputLanguageWindow::onBeforeShow(ShowMode mode, SwitchData *data)
{
selectedLanguage = utils::getInputLanguage();
setLanguageIndex();
refreshOptionsList(selectedLanguageIndex);
}
auto InputLanguageWindow::buildOptionsList() -> std::list<gui::Option>
{
std::list<gui::Option> optionsList;
for (const auto &lang : langList) {
optionsList.emplace_back(std::make_unique<gui::option::OptionSettings>(
lang,
[=](gui::Item &item) {
selectedLanguage = lang;
app::manager::Controller::changeInputLanguage(application, lang);
refreshOptionsList();
return true;
},
[=](gui::Item &item) {
if (item.focus) {
this->setNavBarText(utils::translate(style::strings::common::select), nav_bar::Side::Center);
}
return true;
},
this,
selectedLanguage == lang ? gui::option::SettingRightItem::Checked
: gui::option::SettingRightItem::Disabled));
}
return optionsList;
}
void InputLanguageWindow::setLanguageIndex()
{
for (unsigned int langIndex = 0; langIndex < langList.size(); ++langIndex) {
if (selectedLanguage == langList[langIndex]) {
selectedLanguageIndex = langIndex;
break;
}
}
}
} // namespace gui