// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "BaseSettingsWindow.hpp"
#include "OptionsWidgetMaker.hpp"
#include <application-settings-new/models/AudioSettingsModel.hpp>
namespace gui
{
/// @brief Messages vibration, sound, and other settings window
///
class MessagesWindow : public BaseSettingsWindow
{
public:
/// Constructor
/// @app parent application pointer
/// @audioModel audio settings model
explicit MessagesWindow(app::Application *app,
std::unique_ptr<audio_settings::AbstractAudioSettingsModel> &&audioModel);
private:
/// Switches messages vibration state
void switchVibrationState();
/// Switches messages sound state
void switchSoundState();
/// Opens message sound selection window
void openMessageSoundWindow();
/// Switches option to show unread messages first
void switchShowUnreadFirst();
/// Opens message templates window
void openMessageTemplates();
/// Build the list of options to be drawn
/// @return list of options
std::list<Option> buildOptionsList() override;
/// Widget maker object
OptionsWidgetMaker mWidgetMaker;
/// Flag describing if messages vibration is enabled
bool mVibrationsEnabled = false;
/// Flag describing if messages sound is enabled
bool mSoundEnabled = true;
/// Flag describing if unread messages are shown first
bool mShowUnreadMessagesFirst = true;
/// Audio settings model
std::unique_ptr<audio_settings::AbstractAudioSettingsModel> mAudioModel;
};
} // namespace gui