// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "AbstractSoundsModel.hpp"
#include "application-settings-new/widgets/SettingsSoundItem.hpp"
#include "InternalModel.hpp"
#include "Application.hpp"
#include <Audio/decoder/Decoder.hpp>
/// Simple SoundsModel
class SoundsModel : public app::InternalModel<gui::ListItem *>, public AbstractSoundsModel
{
public:
/// Creates data for model
/// @param app pointer to current application
/// @param model audio settings model
void createData(app::Application *app, audio_settings::AbstractAudioSettingsModel *model) override;
void clearData() override;
[[nodiscard]] unsigned int requestRecordsCount() override;
[[nodiscard]] unsigned int getMinimalItemHeight() const override;
gui::ListItem *getItem(gui::Order order) override;
void requestRecords(const uint32_t offset, const uint32_t limit) override;
protected:
/// Returns the path where sounds for specified audio settings model are stored
/// @param model audio settings model
/// @return path where sounds are stored
[[nodiscard]] std::filesystem::path getSoundPath(audio_settings::AbstractAudioSettingsModel *model);
/// Apply the items to internal model
/// @param sounds collection of sound paths
/// @param app pointer to current application
/// @param model audio settings model
void applyItems(const std::vector<std::filesystem::path> &sounds,
app::Application *app,
audio_settings::AbstractAudioSettingsModel *model);
};