~aleteoryx/muditaos

ref: 6b36d35507f2d2122ab3589e34fd14bb0ec128be muditaos/module-audio/Audio/Operation/IdleOperation.hpp -rw-r--r-- 1.4 KiB
6b36d355 — Hubert Chrzaniuk [EGD-5009] Change messy callback logic in audio module 5 years ago
                                                                                
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// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md

#pragma once

#include <memory>
#include <optional>
#include <functional>

#include "Operation.hpp"

namespace audio
{

    class IdleOperation : public Operation
    {
      public:
        explicit IdleOperation([[maybe_unused]] const char *file);

        ~IdleOperation() = default;

        audio::RetCode Start(audio::Token token) final
        {
            return audio::RetCode::Success;
        }

        audio::RetCode Stop() final
        {
            return audio::RetCode::Success;
        }

        audio::RetCode Pause() final
        {
            return audio::RetCode::Success;
        }

        audio::RetCode Resume() final
        {
            return audio::RetCode::Success;
        }

        audio::RetCode SendEvent(std::shared_ptr<Event> evt) final
        {
            return audio::RetCode::Success;
        }

        audio::RetCode SwitchProfile(const Profile::Type type) final
        {
            return audio::RetCode::Success;
        }

        audio::RetCode SetOutputVolume(float vol) final;

        audio::RetCode SetInputGain(float gain) final;

        Position GetPosition() final
        {
            return 0.0;
        }

        void SetBluetoothStreamData(std::shared_ptr<BluetoothStreamData> data) final
        {}
    };

} // namespace audio