// Copyright (c) 2017-2022, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "headset.hpp"
namespace bsp
{
namespace headset
{
int32_t Init(xQueueHandle qHandle)
{
return 1;
}
HeadsetState headset_get_data(bool &headsetState, bool µphoneState, uint8_t &keyEvent, uint8_t &keyCode)
{
return HeadsetState::NoChange;
}
bool IsInserted()
{
return false;
}
int32_t Deinit()
{
return 1;
}
} // namespace headset
} // namespace bsp