// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "ImageMap.hpp"
#include <vector>
#include <string>
#include <cstdint>
namespace gui
{
class ImageManager
{
private:
ImageMap *createFallbackImage();
std::uint32_t fallbackImageId{0};
protected:
std::string mapFolder;
std::vector<ImageMap *> imageMaps;
std::vector<std::string> getImageMapList(std::string ext);
ImageMap *loadPixMap(std::string filename);
ImageMap *loadVecMap(std::string filename);
void addFallbackImage();
void loadImageMaps(std::string baseDirectory);
ImageManager();
public:
ImageManager(const ImageManager &) = delete;
void operator=(const ImageManager &) = delete;
bool init(std::string baseDirectory);
static ImageManager &getInstance();
virtual ~ImageManager();
ImageMap *getImageMap(uint32_t id);
uint32_t getImageMapID(const std::string &name);
void clear();
};
} /* namespace gui */