// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include <application-settings/windows/BaseSettingsWindow.hpp>
#include <application-settings/windows/OptionsWidgetMaker.hpp>
#include <application-settings/models/apps/AudioSettingsModel.hpp>
namespace gui
{
/// @brief Phone (call) vibration and sound settings window
class PhoneWindow : public BaseSettingsWindow
{
public:
/// Constructor
/// @app parent application pointer
/// @audioModel audio settings model
explicit PhoneWindow(app::Application *app,
std::unique_ptr<audio_settings::AbstractAudioSettingsModel> &&audioModel);
private:
/// Switches phone vibration state
void switchVibrationState();
/// Switches phone sound state
void switchSoundState();
/// Opens call ringtone selection window
void openRingtoneWindow();
/// Build the list of options to be drawn
/// @return list of options
std::list<Option> buildOptionsList() override;
/// Widget maker object
OptionsWidgetMaker mWidgetMaker;
/// Flag describing if phone vibration is enabled
bool mVibrationsEnabled = false;
/// Flag describing if phone sound is enabled
bool mSoundEnabled = true;
/// Audio settings model
std::unique_ptr<audio_settings::AbstractAudioSettingsModel> mAudioModel;
};
} // namespace gui