// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "PhoneWindow.hpp"
#include <application-settings/data/SoundSelectData.hpp>
#include <application-settings/windows/WindowNames.hpp>
#include <widgets/SpinBoxOptionSettings.hpp>
namespace gui
{
PhoneWindow::PhoneWindow(app::ApplicationCommon *app,
std::unique_ptr<audio_settings::AbstractAudioSettingsModel> &&audioModel)
: BaseSettingsWindow(app, gui::window::name::phone), mWidgetMaker(this), mAudioModel(std::move(audioModel))
{
setTitle(utils::translate("app_settings_apps_phone"));
}
std::list<Option> PhoneWindow::buildOptionsList()
{
std::list<gui::Option> optionList;
mVibrationsEnabled = mAudioModel->isVibrationEnabled();
mSoundEnabled = mAudioModel->isSoundEnabled();
mWidgetMaker.addSwitchOption(optionList, utils::translate("app_settings_vibration"), mVibrationsEnabled, [&]() {
switchVibrationState();
});
#if DEVELOPER_SETTINGS_OPTIONS == 1
if (mVibrationsEnabled) {
optionList.emplace_back(std::make_unique<gui::SpinBoxOptionSettings>(
utils::translate("app_settings_volume"),
mAudioModel->getVibrationLevel(),
10,
[&](uint8_t value) {
mAudioModel->setVibrationLevel(value);
return true;
},
[&](const UTF8 &text) {
application->getCurrentWindow()->navBarTemporaryMode(text, nav_bar::Side::Center, false);
},
[&]() { application->getCurrentWindow()->navBarRestoreFromTemporaryMode(); },
true));
}
#endif // DEVELOPER_SETTINGS_OPTIONS
mWidgetMaker.addSwitchOption(
optionList, utils::translate("app_settings_sound"), mSoundEnabled, [&]() { switchSoundState(); });
if (mSoundEnabled) {
mWidgetMaker.addSelectOption(
optionList, utils::translate("app_settings_call_ringtome"), [&]() { openRingtoneWindow(); }, true);
}
return optionList;
}
void PhoneWindow::switchVibrationState()
{
(mVibrationsEnabled) ? mAudioModel->setVibrationDisabled() : mAudioModel->setVibrationEnabled();
refreshOptionsList();
}
void PhoneWindow::switchSoundState()
{
mSoundEnabled ? mAudioModel->setSoundDisabled() : mAudioModel->setSoundEnabled();
refreshOptionsList();
}
void PhoneWindow::openRingtoneWindow()
{
SoundSelectData::Info info;
info.windowTitle = utils::translate("app_settings_call_ringtome");
info.audioModel = mAudioModel.get();
application->switchWindow(gui::window::name::sound_select, std::make_unique<SoundSelectData>(info));
}
} // namespace gui