// Copyright (c) 2017-2020, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "InputEvent.hpp"
#include "Profile.hpp"
#include "bsp/keyboard/key_codes.hpp"
#include <cstdint>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <common_data/RawKey.hpp>
namespace gui
{
// TODO if neccessary `custom` keymap can be added her
enum class Keymaps
{
ABC,
abc,
digit,
};
class KeyBaseTranslation
{
public:
// previous pressed key (only for pressed keys), used for shortpress and longpress
RawKey prev_key_press = {};
// was previous key released? used for longpress only
bool prev_key_released = true;
// did previous key already timed out (and send longpress as a result)
bool prev_key_timedout = false;
InputEvent set(RawKey key);
/// timeout keypress (only press) - returns true on timeout'ed keypress
bool timeout(uint32_t time);
};
/// KeyPress translator
/// simplest 1:1 keys handling, used when application needs simplest key parsing possible
/// no keys behaviour analysis done here - just mapping
class KeyInputSimpleTranslation : public KeyBaseTranslation
{
public:
/// translate incomming key
InputEvent translate(RawKey key);
/// translate timeout - simulate key release
InputEvent translate(uint32_t timeout);
};
/// profiles cache - load once for all
class Profiles
{
private:
std::map<std::string, gui::Profile> profilesList = {};
void loadProfile(const std::string &filepath);
std::vector<std::string> getProfilesPaths();
void init();
Profile empty;
static Profiles &get();
public:
Profile &get(const std::string &name);
};
/// translator using & switching KeyMaps for use per widget basis ,called for selected widget, per widget basis
class KeyInputMappedTranslation : public KeyBaseTranslation
{
uint32_t times = 0;
Profiles profiles;
public:
uint32_t handle(RawKey key, const std::string &keymap);
uint32_t getTimes() const noexcept;
};
} /* namespace gui */