// Copyright (c) 2017-2023, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "LanguagesWindow.hpp"
#include <OptionSetting.hpp>
#include <service-appmgr/Controller.hpp>
namespace gui
{
LanguagesWindow::LanguagesWindow(app::ApplicationCommon *app, std::string name)
: BaseSettingsWindow(app, std::move(name)), langList(utils::getAvailableDisplayLanguages())
{
setTitle(utils::translate("app_settings_title_languages"));
}
void LanguagesWindow::onBeforeShow(ShowMode mode, SwitchData *data)
{
selectedLanguage = utils::getDisplayLanguage();
setLanguageIndex();
refreshOptionsList(selectedLanguageIndex);
}
auto LanguagesWindow::buildOptionsList() -> std::list<gui::Option>
{
std::list<gui::Option> options;
for (const auto &lang : langList) {
options.emplace_back(std::make_unique<gui::option::OptionSettings>(
lang,
[=](const gui::Item &item) {
// Changing the system language will change the input language
app::manager::Controller::changeDisplayLanguage(application, lang);
app::manager::Controller::changeInputLanguage(application, lang);
return true;
},
nullptr,
this,
selectedLanguage == lang ? gui::option::SettingRightItem::Checked
: gui::option::SettingRightItem::Disabled));
}
return options;
}
void LanguagesWindow::setLanguageIndex()
{
for (unsigned int langIndex = 0; langIndex < langList.size(); ++langIndex) {
if (selectedLanguage == langList[langIndex]) {
selectedLanguageIndex = langIndex;
break;
}
}
}
} /* namespace gui */