// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#pragma once
#include "LockBox.hpp"
namespace gui
{
class PinLockBaseWindow;
}
namespace gui
{
class SimLockBox : public LockBox
{
public:
SimLockBox(PinLockBaseWindow *LockBaseWindow) : LockWindow(LockBaseWindow)
{}
private:
PinLockBaseWindow *LockWindow;
void popChar(unsigned int charNum) final;
void putChar(unsigned int charNum) final;
void clear() final;
void setVisibleStateInputRequired(InputActionType type) final;
void setVisibleStateInputInvalid(InputErrorType type, unsigned int value) final;
void setVisibleStateBlocked() final;
void buildLockBox(unsigned int inputSize) final;
void buildInputLabels(unsigned int inputSize);
void rebuildInputLabels(unsigned int inputSize);
};
} // namespace gui