#pragma once
namespace bsp {
enum class KeyCodes {
Undefined = 0,
NumericKey1 = 31,
NumericKey2 = 32,
NumericKey3 = 33,
NumericKey4 = 41,
NumericKey5 = 42,
NumericKey6 = 43,
NumericKey7 = 51,
NumericKey8 = 52,
NumericKey9 = 53,
NumericKey0 = 62,
NumericKeyAst = 61,
NumericKeyPnd = 63,
JoystickLeft = 11,
JoystickRight = 13,
JoystickUp = 2,
JoystickDown = 22,
JoystickEnter = 12,
FnLeft = 21,//1,
FnRight = 23,//3,
VolUp = 4,
VolDown = 14,
Torch = 24,
SSwitchUp = 34,
SSwitchDown = 54,
SSwitchMid = 44,
HeadsetOk = 71,
HeadsetVolUp = 72,
HeadsetVolDown = 73
};
}
inline const char *c_str(bsp::KeyCodes code)
{
switch (code) {
case bsp::KeyCodes::Undefined:
return "Undefined";
case bsp::KeyCodes::NumericKey1:
return "NumericKey1";
case bsp::KeyCodes::NumericKey2:
return "NumericKey2";
case bsp::KeyCodes::NumericKey3:
return "NumericKey3";
case bsp::KeyCodes::NumericKey4:
return "NumericKey4";
case bsp::KeyCodes::NumericKey5:
return "NumericKey5";
case bsp::KeyCodes::NumericKey6:
return "NumericKey6";
case bsp::KeyCodes::NumericKey7:
return "NumericKey7";
case bsp::KeyCodes::NumericKey8:
return "NumericKey8";
case bsp::KeyCodes::NumericKey9:
return "NumericKey9";
case bsp::KeyCodes::NumericKey0:
return "NumericKey0";
case bsp::KeyCodes::NumericKeyAst:
return "NumericKeyAst";
case bsp::KeyCodes::NumericKeyPnd:
return "NumericKeyPnd";
case bsp::KeyCodes::JoystickLeft:
return "JoystickLeft";
case bsp::KeyCodes::JoystickRight:
return "JoystickRight";
case bsp::KeyCodes::JoystickUp:
return "JoystickUp";
case bsp::KeyCodes::JoystickDown:
return "JoystickDown";
case bsp::KeyCodes::JoystickEnter:
return "JoystickEnter";
case bsp::KeyCodes::FnLeft:
return "FnLeft";
case bsp::KeyCodes::FnRight:
return "FnRight";
case bsp::KeyCodes::VolUp:
return "VolUp";
case bsp::KeyCodes::VolDown:
return "VolDown";
case bsp::KeyCodes::Torch:
return "Torch";
case bsp::KeyCodes::SSwitchUp:
return "SSwitchUp";
case bsp::KeyCodes::SSwitchDown:
return "SSwitchDown";
case bsp::KeyCodes::SSwitchMid:
return "SSwitchMid";
case bsp::KeyCodes::HeadsetOk:
return "HeadsetOk";
case bsp::KeyCodes::HeadsetVolUp:
return "HeadsetVolUp";
case bsp::KeyCodes::HeadsetVolDown:
return "HeadsetVolDown";
}
return "";
}