#include "Application.hpp"
#include "MessageType.hpp"
#include "windows/BluetoothWindow.hpp"
#include "windows/SettingsMainWindow.hpp"
#include "windows/DisplayAndKeypadWindow.hpp"
#include "windows/InputLanguageWindow.hpp"
#include "windows/LockedScreenWindow.hpp"
#include "windows/FontSizeWindow.hpp"
#include "windows/DisplayLightWindow.hpp"
#include "windows/KeypadLightWindow.hpp"
#include "windows/AppsAndToolsWindow.hpp"
#include "windows/NetworkWindow.hpp"
#include "ApplicationSettings.hpp"
#include <module-services/service-evtmgr/api/EventManagerServiceAPI.hpp>
#include <module-apps/messages/AppMessage.hpp>
#include <i18/i18.hpp>
namespace app
{
ApplicationSettingsNew::ApplicationSettingsNew(std::string name, std::string parent, bool startBackgound)
: Application(name, parent, startBackgound)
{}
// Invoked upon receiving data message
auto ApplicationSettingsNew::DataReceivedHandler(sys::DataMessage *msgl,
[[maybe_unused]] sys::ResponseMessage *resp) -> sys::Message_t
{
auto retMsg = Application::DataReceivedHandler(msgl);
// if message was handled by application's template there is no need to process further.
auto rm = dynamic_cast<sys::ResponseMessage *>(retMsg.get());
if (nullptr != rm && sys::ReturnCodes::Success == rm->retCode) {
return retMsg;
}
return std::make_shared<sys::ResponseMessage>();
}
// Invoked during initialization
auto ApplicationSettingsNew::InitHandler() -> sys::ReturnCodes
{
board = EventManagerServiceAPI::GetBoard(this);
auto ret = Application::InitHandler();
if (ret != sys::ReturnCodes::Success) {
return ret;
}
createUserInterface();
setActiveWindow(gui::name::window::main_window);
return ret;
}
void ApplicationSettingsNew::createUserInterface()
{
windowsFactory.attach(gui::name::window::main_window, [](Application *app, const std::string &name) {
return std::make_unique<gui::OptionWindow>(
app, utils::localize.get("app_settings_title_main"), mainWindowOptionsNew(app));
});
windowsFactory.attach(gui::window::name::bluetooth, [](Application *app, const std::string &name) {
return std::make_unique<gui::BluetoothWindow>(app);
});
windowsFactory.attach(gui::window::name::display_and_keypad, [](Application *app, const std::string &name) {
return std::make_unique<gui::DisplayAndKeypadWindow>(app);
});
windowsFactory.attach(gui::window::name::input_language, [](Application *app, const std::string &name) {
return std::make_unique<gui::InputLanguageWindow>(app);
});
windowsFactory.attach(gui::window::name::locked_screen, [](Application *app, const std::string &name) {
return std::make_unique<gui::LockedScreenWindow>(app);
});
windowsFactory.attach(gui::window::name::keypad_light, [](Application *app, const std::string &name) {
return std::make_unique<gui::KeypadLightWindow>(app);
});
windowsFactory.attach(gui::window::name::font_size, [](Application *app, const std::string &name) {
return std::make_unique<gui::FontSizeWindow>(app);
});
windowsFactory.attach(gui::window::name::display_light, [](Application *app, const std::string &name) {
return std::make_unique<gui::DisplayLightWindow>(app);
});
windowsFactory.attach(gui::window::name::apps_and_tools, [](Application *app, const std::string &name) {
return std::make_unique<gui::AppsAndToolsWindow>(app);
});
windowsFactory.attach(gui::window::name::network, [](Application *app, const std::string &name) {
return std::make_unique<gui::NetworkWindow>(app);
});
}
void ApplicationSettingsNew::destroyUserInterface()
{}
} /* namespace app */