// Copyright (c) 2017-2021, Mudita Sp. z.o.o. All rights reserved.
// For licensing, see https://github.com/mudita/MuditaOS/LICENSE.md
#include "SimLockBox.hpp"
#include "locks/data/LockStyle.hpp"
#include "locks/windows/PinLockBaseWindow.hpp"
#include "Lock.hpp"
#include <Style.hpp>
#include <Image.hpp>
namespace label_style = style::window::pin_lock::pin_label;
namespace gui
{
void SimLockBox::popChar(unsigned int charNum)
{
rebuildInputLabels(charNum);
}
void SimLockBox::putChar(unsigned int charNum)
{
rebuildInputLabels(++charNum);
}
void SimLockBox::buildLockBox(unsigned int inputSize)
{
LockWindow->buildImages("pin_lock", "pin_lock_info");
buildInputLabels(0);
}
void SimLockBox::buildInputLabels(unsigned int inputSize)
{
auto itemBuilder = []() {
auto label = new gui::Image("dot_12px_hard_alpha_W_G");
return label;
};
LockWindow->buildPinLabels(itemBuilder, inputSize, label_style::x, label_style::y, label_style::w);
LockWindow->pinLabelsBox->setEdges(RectangleEdge::Bottom);
}
void SimLockBox::rebuildInputLabels(unsigned int inputSize)
{
LockWindow->pinLabelsBox->erase();
buildInputLabels(inputSize);
}
void SimLockBox::setVisibleStateInputRequired(InputActionType type)
{
LockWindow->pinLabelsBox->setVisible(true);
switch (type) {
case LockBox::InputActionType::ProvideInput: {
LockWindow->setText(
"app_desktop_sim_enter_pin_unlock",
PinLockBaseWindow::TextType::Primary,
true,
{{LockWindow->getToken(PinLockBaseWindow::Token::PinType), LockWindow->lock->getLockName()}});
break;
}
case LockBox::InputActionType::ProvideNewInput:
LockWindow->setText("app_desktop_sim_enter_new_pin", PinLockBaseWindow::TextType::Primary);
break;
case LockBox::InputActionType::ConfirmNewInput:
LockWindow->setText("app_desktop_sim_confirm_new_pin", PinLockBaseWindow::TextType::Primary);
break;
}
LockWindow->setImagesVisible(true, false);
LockWindow->setBottomBarWidgetsActive(false, false, true);
}
void SimLockBox::setVisibleStateInputInvalid(InputErrorType type, unsigned int value)
{
switch (type) {
case LockBox::InputErrorType::InvalidInput:
if (value == 1) {
LockWindow->setText(
"app_desktop_sim_setup_wrong_pin_last_attempt", PinLockBaseWindow::TextType::Primary, true);
}
else {
LockWindow->setText(
"app_desktop_sim_setup_wrong_pin",
PinLockBaseWindow::TextType::Primary,
true,
{{LockWindow->getToken(PinLockBaseWindow::Token::Attempts), static_cast<int>(value)}});
}
break;
case LockBox::InputErrorType::NewInputConfirmFailed:
LockWindow->setText("app_desktop_sim_wrong_pin_confirmation", PinLockBaseWindow::TextType::Primary);
break;
case LockBox::InputErrorType::UnhandledError: {
LockWindow->setText("app_desktop_sim_cme_error",
PinLockBaseWindow::TextType::Primary,
true,
{{LockWindow->getToken(PinLockBaseWindow::Token::CmeCode), static_cast<int>(value)}});
break;
}
}
LockWindow->setImagesVisible(false, true);
LockWindow->setBottomBarWidgetsActive(false, true, true);
}
void SimLockBox::setVisibleStateBlocked()
{
LockWindow->setText("app_desktop_sim_puk_blocked", PinLockBaseWindow::TextType::Primary);
LockWindow->setImagesVisible(false, true);
LockWindow->setBottomBarWidgetsActive(false, true, true);
}
void SimLockBox::clear()
{
rebuildInputLabels(0);
}
} // namespace gui